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Minx Eisenhart
~Simply Orgasmic~
Join date: 21 Apr 2008
Posts: 130
06-04-2008 10:01
Hi
im a new Texturer and im trying to sell my clothes everytime i edit properties to sell the icon next to the item in my invertory changes into a shirt no matter if its socks pants a jacket... how to i stop this from happening?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
06-04-2008 10:14
I think this is a bug. I seem to recall there's a JIRA entry about it somewhere. Not to worry, if your item is pants, it will be pants when you wear it, regardless of the icon.
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Minx Eisenhart
~Simply Orgasmic~
Join date: 21 Apr 2008
Posts: 130
06-04-2008 10:18
oh thank you so its just a bug?
cus i have stuff thats layered and everything and well its a pain with out the icon and when they fix it will i be getting the icons back? or do i have to go and remake everything?
Minx Eisenhart
~Simply Orgasmic~
Join date: 21 Apr 2008
Posts: 130
06-04-2008 14:38
any news?
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
06-04-2008 16:17
https://jira.secondlife.com/browse/VWR-5828

At this time, the bug is still unassigned, which means LL has not yet begun work to fix it. So no, there's no news. If you want it to get fixed more quickly, vote for it, and encourage others to do so as well.

I really don't think it's that big a deal, myself, since you can certainly incorporate each garment's type into its name. You're not going to name that new pair of pants "denim shirt", right? You'll call them "denim jeans".
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
06-04-2008 17:02
In the mean time, one can always be more descriptive in the naming of the clothing/body parts.
Minx Eisenhart
~Simply Orgasmic~
Join date: 21 Apr 2008
Posts: 130
06-12-2008 09:34
are they ever going to fix this?
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
06-12-2008 10:43
So why is this a problem? If you name an item "Blue Skirt," is anyone likely to care whether it has an icon that looks like an undershirt? Just put good descriptive labels on the things you make and don't worry about it.
Minx Eisenhart
~Simply Orgasmic~
Join date: 21 Apr 2008
Posts: 130
06-12-2008 11:03
well yeah kind of
but as a starting out creator having all my icons look the same might discourage people from buying more of my items due to the lack of easy of seeing an icon in a outfit that has multible parts to it. its about customer service isnt it?
wanting to give our customers the best they can get?
and not a outfit with multible parts that all have the same icon might also confuse people that dont speak english? theres a mutlitude of reasons i can think of why this is a rather important fix.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
06-12-2008 12:02
Maybe, but I still don't think it's a big deal. Do people really pay any attention to the icons? I know I don't. If an item is labelled "pants," I assume that's what it is. And if you're selling an outfit with multiple parts, it's not hard to tell which part is which. Besides, most people will wear all of the parts of an outfit at the same time anyway.

BTW, I have never seen this icon problem with any clothing I have made or purchased. The icons on everything in my inventory are correct. (I still don't pay any attention to them, however. :p )
Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
06-12-2008 16:23
From: Rolig Loon
Do people really pay any attention to the icons? I know I don't. If an item is labelled "pants," I assume that's what it is. And if you're selling an outfit with multiple parts, it's not hard to tell which part is which. Besides, most people will wear all of the parts of an outfit at the same time anyway.

BTW, I have never seen this icon problem with any clothing I have made or purchased. The icons on everything in my inventory are correct. (I still don't pay any attention to them, however. :p )


I pay attention to the icons often. I make lots of clothes for myself and I name the stuff according to what the basic texture looks like when I finish it in GIMP. Some times (actually most of the time) I forget the name of the clothing item I want but I do remember if it's jacket, pants, shirt, skirt, bra, panties etc.......I scroll through the file I have of the clothes I made looking at the icons until I find the item I want. I usually know when I see the name but scrolling through hundreds of items reading each name is tedious.......the icons help filter out the stuff I know I'm not looking for.

As for you comment about most wearing all the part in an outfit......I almost never wear a complete outfit. I mix and match most everything I wear.

And, I'm like you..........I've never seen the problem discribed but I can sure see the frustrations it might cause someone.
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
06-12-2008 22:21
I consider this an issue that needs fixing, The reasons being...

1. Some textures are designed for multiple clothing layers to accomodate tattoos and other textures that are not applied directly to a skin. I rely on icon images to differentiate between nearly identical names and textures.

2. The layering heirarchy needs icons since reason one defines a situation where underwear could possibly be used on shirt and pant layers, and similarly, a shirt on a jacket layer.

3. Unless LL is soon to release the long overdue generalized texture layers then we need something in the client that is hard coded to define that texture heirarchy. Descriptive naming is simply a bandaid, and a small one, at that!
Zinbaco Kattun
Registered User
Join date: 19 Aug 2007
Posts: 29
06-13-2008 02:25
I certainly look at the icons and get very miffed if I put something in that isn't what the icon indicates. This needs fixing otherwise why bother with the icons in the first place. Images are much better at quickly communicating what the item is rather than a bunch of words.

Strange that Torley supposedly passed this onto development at the end of April yet it is still not assigned.

Edited to ask - does the item become an undershirt or is it just the icon which changes. With designers providing different layers of the same item allowing for mix and match this would be a bigger issue.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
Point taken
06-13-2008 08:15
Ouch! OK, I'm sorry. I asked if anyone actually looks at the icons, and I found out. :o

I don't agree, though, that descriptive names are "simply a bandaid, and a small one, at that." I think they are a very logical and -- OK, this might just be me -- necessary part of labelling and marketing clothing items. I have hundreds of pieces of clothing in my inventory, not to mention a huge number of trial designs, templates, and other things. Without a careful labelling scheme, I'd lose stuff left and right. For me, icons just don't do the trick.

When I make a piece of clothing, its file name has three parts: A texture name, an item type, and a creation date. When I see something named "Blue Cloud skirt 2-15-08," I know exactly what it is. When I market that skirt, I remove the creation date from the copy for sale -- the buyer doesn't need that information -- but it still says "Blue Cloud skirt." If there is any question about what clothing layer I'm using, I put that in the label too, as in "Floral Sun Dress top (jacket layer) 4-12-08."

Everyone has her own system. This one works for me, and I find it much handier and more informative than icons. I apologize for failing to acknowledge that other people find icons useful in their systems. </me retreats to the studio>