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additonal smart objects

Maddie Camus
Registered User
Join date: 14 Sep 2005
Posts: 31
12-17-2008 09:57
I'm wondering if there are smart object mannequins with their arms at their sides. Would there be a person willing to walk me through a how to, or pass on a link so I may download.

Thanks!


later that night.......

I've figured out how to move the arms..how to save the bvh file....figured out PS needs a different file type...ended up with 50 bazillion polys in PS...it can not be this hard...I'm a smart person lol...but help...
Seshat Czeret
Registered User
Join date: 26 May 2008
Posts: 152
12-20-2008 01:25
I think we need more details on your project, Maddie.

I, for one, have no idea what you mean by a 'smart object mannequin'. My first thought was that you were after a sculpted avatar-shaped set of prims, but your mention of moving the arms through .bvhs pretty much cancels out that possibility.

And I frankly can't think of any other possibilities. So .. um. Explain? Once you've explained we might be able to help.
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Maddie Camus
Registered User
Join date: 14 Sep 2005
Posts: 31
12-20-2008 01:53
hi!

I'm talking about Robins Smart Objects specifically. I paint directly onto Robins Smart Object mannequin in Photoshop CS4. SUPER handy
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-20-2008 03:08
From: Maddie Camus
I'm wondering if there are smart object mannequins with their arms at their sides. Would there be a person willing to walk me through a how to, or pass on a link so I may download.

1. Get Poser or DAZ|Studio, and load the mannequin Poser files.

2. Pose the body in any position you want.

3. Apply Chip's or Robin's templates as textures.

4. Export as OBJ, with materials included.

5. Load your OBJ in Photoshop, open up the texture files, and convert them to smart objects.



From: Maddie Camus
I've figured out how to move the arms..how to save the bvh file....

I'm no sure why you're messing with BVH files. BVH is an animation protocol. It's got nothing to do with Photoshop, or with the display of 3D models in any program.


From: Maddie Camus
figured out PS needs a different file type...ended up with 50 bazillion polys in PS...it can not be this hard...I'm a smart person lol...but help...

What was this "other file type"? Was it OBJ? And what do you mean by "50 bazillion polygons"? Did the poly count of the model actually increase, or do you just mean that the various parts of the model were discontiguous, not all attached as one piece?


From: Seshat Czeret
I, for one, have no idea what you mean by a 'smart object mannequin'.

Smart objects are a unique feature of Photoshop, introduced with version 9 (CS2), about 4 years ago. If you're not a PS user, it's not surprising that you might not have heard of them. Basically, they create embedded references to original imagery, allowing you to size and resize layers indefinitely, without any cumulative loss of quality. This is not currently possible in any other raster editor, and it is one of Photoshop's biggest selling points these days. It's a tremendously useful feature.