HeatherDawn Cohen
Who Me?!?!
Join date: 9 Aug 2004
Posts: 397
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02-06-2005 12:13
Which is better for developing shading and wrinkles in clothing? Burn and dodge or tones and tints of the origianl color?
I've done both but I can't decide which is the best technique. Both have turned out bad and good. Any tips or tricks?
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Cybin Monde
Resident Moderator (?)
Join date: 27 Jan 2004
Posts: 2,468
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well..
02-06-2005 13:03
don't forget the power of Brighness/Contrast, not to mention sharpen. those two together can make a world of difference! i would suggest playing with tone/tint, along with the above mentioned and go lightly on burn/dodge. also, lighting effects can help.. especially "render... lighting effects" with the texture channel option set to "white is high". once you've done that, go to "Edit > fade.." and play with the slider.. you'll probably only need it at about 15% or so. another way is to make a fully textured layer and set the blending to "Overlay", then play with the percentage slider on that.. ..hope that helps. 
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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Also...
02-06-2005 21:03
Bevel & Emboss goes a long way, as do Gradient Overlays, and Inner/Outer Shadows. Play around with blending options. They're great. Good old fashioned painting and drawing never hurts either.
As for the Burn & Dodge tools, personally I hardly ever use them. You'll find that there are a great many ways to accomplish the same results in PS, and as you gain experience with it, you'll develop your own style. Everyone has their own favorite set of tools, and their own list of "usless" ones they never touch. People from a traditional arts background (like me) tend to prefer to paint as much as possible by hand. Those from a photography background tend to love masks and filters. Those who began with digital arts and don't know any different, tend to follow the mold of whatever tutorials and/or teachers they've been exposed to. Everyone has their own preferences. There's no right or wrong way. See waht people have to say on the subject for sure, but the bottom line is play around with it and see what works best for you.
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Zuzi Martinez
goth dachshund
Join date: 4 Sep 2004
Posts: 1,860
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02-07-2005 03:48
i usually make two new layers for white (highlights) and black (shadows) and set their blending mode appropriately like Multiply and Overlay or Darken and Lighten or whatever's appropriate. then i paint the light and dark parts of the wrinkles and shadows each on their own layer with my tablet.
it makes it very flexible and the wrinkles are kinda "portable". you can reuse them in other projects instead of them being stuck in the texture. also it makes it easier when you make the alpha channel to do fun tricks like making the clothing sheer and making it more transparent in the shadowed areas than the highlighted areas for example.
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