Cienna Rossini
Registered User
Join date: 24 Mar 2007
Posts: 29
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08-20-2009 10:02
I am finding the sl color grid to be limited. Is there a color wheel available that can give you the values (RBG) that can be brought into sl?
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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08-20-2009 11:27
AFAIK SL supports the entire 24bit range of colors (16mil+) however inworld lighting does have an effect on that. I'm not sure if it give original values or lighting compensated values, but there is and advanced menu command that will display the color under the cursor
(I believe it's the lighted values so you may want to apply the texture to a prim with fullbright to get the exact match, or at least work in full noon lighting)
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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08-20-2009 12:38
All 16+ million colors are there, as Void says. You do know that you can customize the simple color bar in the color picker window, though, right? All you have to do is create a new custom color by either typing in RBG numbers or moving the cursor around the picker window (left-right for hue, up-down for saturation). Then, save your new color by dragging it from the "Current Color" window to one of the little palette boxes at the bottom of the window. (I think there are 4 or five of those left either black or white by default, but I have long since put my own colors there instead so I don't remember ....) It's like saving custom color swatches to the panel in Photoshop.
If you want a slightly clunkier way to do the same thing but with expandable storage, just build yourself a color library on a stack of linked prims -- a different color on each face -- and drag it out of inventory whenever you need it.
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Viktoria Dovgal
…
Join date: 29 Jul 2007
Posts: 3,593
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08-20-2009 13:17
Advanced->UI->Use default system color picker will give you a wheel (plus the other usual choices) on OS X. The default Windows XP picker is very basic, does anyone know of a nice replacement out there?
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