Character folder textures: freckles
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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08-01-2009 11:30
I am working in the texture folder with the 2 files:
- freckles_alpha.tga - bodyfreckles_alpha.tga - upperbodyfreckles_alpha.tga
What i want to do is make the built in Linden freckles darker so they show up on darker skin.
Is there anyway to do that with those files?
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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08-01-2009 11:40
Well, i modified the file: freckles_alpha.tga by increasing the brightness of the freckles. When i rebaked in SL, the viewer (snowglobe) crashed and it kept crashing on log in. So i replaced the file with the backup and it still crashed on login. So tried another viewer and logged in fine. And when i modded the freckle file again and saved it, i had the same problem. So now i am fully uninstalling SL to see if i can get back in....
So...modifying the 'freckles' files is not going to work i take it.
Anyone ever play with these files? I am at a lost, and currently unable to log into SL now.
I need darker freckles!
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Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
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08-01-2009 12:18
did you save it using the same name as it was before you modified it and the same extention? If not then that may be your problem since the software is looking for a specific file in a specific folder and if it can't find it I can see where it would crash. Save the original file of course but give it a name that you can remember (and write down the orginal file name somewhere) and maybe move it to folder outside the SL program folder so you can manually revert back later if you want.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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08-01-2009 13:07
I haven't played with the freckle files in particular, but I have played with the bump maps, which are almost the same thing. At the time, the viewer didn't care that the files had been modded, as long as they had the same name, were in the same format, and had the same bit depth. I'd be really surprised if that behavior has changed, but I suppose it's possible.
Did you alter anything other than the physical appearance of the imagery?
Also, I assume you realize that the changes will only affect your own avatar. As I'm sure you know, if you want others to be able to use the changes on their avs, you'll of course need to give them the files, and instruct them on how to replace their existing ones.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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08-01-2009 13:17
I was able to make SL crash with a modded freckle file and was able to figure out how to make it not crash. The file *must* be saved as a compressed (RLE encoded) TGA, the usual flat format will make SL unhappy.
As double checks, the final TGA should be a single 8-bit sorted grayscale channel, and its size will be roughly 150K (uncompressed will be around 256).
[Forgot to add: clean your cache thoroughly between tests for these, that's where the later crashes are coming from.]
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Briana Dawson
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Join date: 23 Sep 2003
Posts: 5,855
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08-01-2009 16:04
From: Viktoria Dovgal I was able to make SL crash with a modded freckle file and was able to figure out how to make it not crash. The file *must* be saved as a compressed (RLE encoded) TGA, the usual flat format will make SL unhappy.
As double checks, the final TGA should be a single 8-bit sorted grayscale channel, and its size will be roughly 150K (uncompressed will be around 256).
[Forgot to add: clean your cache thoroughly between tests for these, that's where the later crashes are coming from.] Wow thanks Viktoria, i will give that a try.
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Briana Dawson
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Join date: 23 Sep 2003
Posts: 5,855
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08-01-2009 16:05
From: Chosen Few Also, I assume you realize that the changes will only affect your own avatar. As I'm sure you know, if you want others to be able to use the changes on their avs, you'll of course need to give them the files, and instruct them on how to replace their existing ones.
Chosen, certain files that you play with in the character folder are sent to all other viewers. I keep my texture skin in the character folder (replaced the upperbody/lowerbody/head_color files). Are you saying that if i mess with the freckle files only i will see the change?
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Briana Dawson
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Join date: 23 Sep 2003
Posts: 5,855
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08-01-2009 16:06
From: Peggy Paperdoll did you save it using the same name as it was before you modified it and the same extention? If not then that may be your problem since the software is looking for a specific file in a specific folder and if it can't find it I can see where it would crash. Save the original file of course but give it a name that you can remember (and write down the orginal file name somewhere) and maybe move it to folder outside the SL program folder so you can manually revert back later if you want. Yes i saved with the same name. All i did was: 1. Open the freckles_alpha 2. Increased Brightness by 50 2. Saved file, and then.... - Rebake in SL = Crash - Logging into SL = Crash
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Briana Dawson
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Join date: 23 Sep 2003
Posts: 5,855
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08-01-2009 16:17
From: Viktoria Dovgal I was able to make SL crash with a modded freckle file and was able to figure out how to make it not crash. The file *must* be saved as a compressed (RLE encoded) TGA, the usual flat format will make SL unhappy.
As double checks, the final TGA should be a single 8-bit sorted grayscale channel, and its size will be roughly 150K (uncompressed will be around 256).
[Forgot to add: clean your cache thoroughly between tests for these, that's where the later crashes are coming from.] O.k. Adobe Photoshop CS4 does not give me the RLE compression option. But GIMP thankfully does and now i can log in with my modified freckle file. I maxed out the brightness of the freckles and now they show up much more darker on my dark skin. Wow thanks a lot Viktoria! Now i need to go see if someone else can tell the difference.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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08-01-2009 16:30
From: Briana Dawson Chosen, certain files that you play with in the character folder are sent to all other viewers. what Chosen meant is that it will only show on your avatar... others will see the change, but they won't have the same changes themselves.
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Cerise Sorbet
Registered User
Join date: 8 Jun 2008
Posts: 254
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08-01-2009 16:35
To make sure other people see the changes, you'll probably want to use one of the viewers that forces others to see only your baked version of your avatar. If you bake on their end, they will see the standard freckles (but only if they are running SL 1.22 or older). Emerald will do that now if you have the "clothing layer protection" box checked under the shields tab. I think Meerkat has that feature too, not sure about the others. The official viewer is supposed to start doing that in 1.24.
Yeah, that's a hell of a compatibility mess, but most of the hurt will go away in a few months as the numbers running 1.22 and back dwindle.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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08-01-2009 16:49
From: Briana Dawson O.k. Adobe Photoshop CS4 does not give me the RLE compression option. Yes - it's after you input the save-as name, in the Targa options pane.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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08-01-2009 17:03
From: Osprey Therian Yes - it's after you input the save-as name, in the Targa options pane. That's the fun part, Photoshop doesn't show the options dialog with a grayscale image.
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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08-01-2009 17:13
From: Viktoria Dovgal That's the fun part, Photoshop doesn't show the options dialog with a grayscale image. Ah! I stand corrected!
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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08-01-2009 17:14
From: Void Singer what Chosen meant is that it will only show on your avatar... others will see the change, but they won't have the same changes themselves. Oh, that's super painful too (Adobe and LL have a lot in common that way) If you use a standard current viewer, others running 1.23 should see your textures because the baking always is done on your end. If you use a standard current viewer, others running 1.22 or earlier may or may not see your version, depending on how badly textures are flowing around. If you use a third party viewer that blocks unbaked textures, others should see your baked version. The official 1.24, when that shows up, is supposed to have that block in place too.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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08-01-2009 17:20
From: Osprey Therian Ah! I stand corrected! Grrr, why can't Adobe correct this? It's amazing the amount of really old broken stuff they leave in for years and years, and you just _know_ it can't be that hard to fix because they get the same thing right in other parts of the program, and other graphics programs can manage it fine, gah!
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Osprey Therian
I want capslocklock
Join date: 6 Jul 2004
Posts: 5,049
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08-01-2009 17:48
Yes - there are one or two I've become so used to that working around them is second nature.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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08-01-2009 20:06
Sorry, I'm sorta jumping in late here, but thought I'd offer up the installer that I use for file recovery in the character folder (PC only). No need to reinstall the client if any of the character folder textures get borked. Just run this uninstaller and it will reset all of those files to default in an instant. http://www.secondskinlabs.com/Forums/SSA_Uninstall.exeor... http://www.secondskinlabs.com/Forums/SSA_Uninstall.zip...for the security conscious ones that want to check the file out first. It's been quite a while since I played with the freckle alphas too, but that last time I did, the lower body freckles stacked below the tattoo slots, whereas the rest of the freckles stacked above tattoos. That meant that the avatar needed to keep the lower body tattoo slot empty in order to see full body freckles. If not, the freckles ended at the waist wherever any opaque texture was applied to the lower body tattoo slot. Maybe this is fixed now, but it was quite annoying when I messed with them several years ago.
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Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
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08-01-2009 21:52
From: Namssor Daguerre It's been quite a while since I played with the freckle alphas too, but that last time I did, the lower body freckles stacked below the tattoo slots, whereas the rest of the freckles stacked above tattoos. That meant that the avatar needed to keep the lower body tattoo slot empty in order to see full body freckles. If not, the freckles ended at the waist wherever any opaque texture was applied to the lower body tattoo slot. Maybe this is fixed now, but it was quite annoying when I messed with them several years ago. I think this may be switched in the 1.23 viewer... I have a friend with a skin that shows freckled lower, but not upper =/
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Briana Dawson
Attach to Mouth
Join date: 23 Sep 2003
Posts: 5,855
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08-02-2009 03:57
From: Namssor Daguerre Sorry, I'm sorta jumping in late here, but thought I'd offer up the installer that I use for file recovery in the character folder (PC only). No need to reinstall the client if any of the character folder textures get borked. Just run this uninstaller and it will reset all of those files to default in an instant. http://www.secondskinlabs.com/Forums/SSA_Uninstall.exeor... http://www.secondskinlabs.com/Forums/SSA_Uninstall.zip...for the security conscious ones that want to check the file out first. It's been quite a while since I played with the freckle alphas too, but that last time I did, the lower body freckles stacked below the tattoo slots, whereas the rest of the freckles stacked above tattoos. That meant that the avatar needed to keep the lower body tattoo slot empty in order to see full body freckles. If not, the freckles ended at the waist wherever any opaque texture was applied to the lower body tattoo slot. Maybe this is fixed now, but it was quite annoying when I messed with them several years ago. Thanks Namssor! I don't have that problem since I keep my skin client side in the character folder leaving my inworld tat slots free for makeup changes - You know the drill. 
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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08-02-2009 11:52
From: Void Singer I think this may be switched in the 1.23 viewer... I have a friend with a skin that shows freckled lower, but not upper =/ I may be forgetting which end is up there, it's been so long. I know that some of the stacking sequences were a little strange, and I just moved on avoiding those issues.
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Viktoria Dovgal
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Join date: 29 Jul 2007
Posts: 3,593
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08-02-2009 15:17
There was definitely some farting around with those makeup and freckle etc. layers in 1.23, the early results were pretty nasty (the clown makeup effect in early RCs). The original intent was to fix those old ordering problems, but it went all wrong because there were so many workarounds relying on the old borkage. The avatar_lad.xml in there now is *supposed* to be back to the way it was in 1.22, but it wouldn't hurt to look if the reversion was incomplete.
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