Okay so it's like this...
I've been having a real bitchkitty (that's a bad thing...in this case) of a time trying to apply my own textures (not ones I created, just as a note, but various ones I got for free and bought from various places in SL) suited to the personal design scheme I aiming for for the interior (and exterior) of my personal virtual abode. The primary problems have revolved around the fact that the house is, of course, like all houses divided up into many separate prims, and thus when I apply a seamlessly tiling and patterned texture to most any wall or floor or section in the house and on its outside I run into the problem of seam interruptions where the clearly visible lines which divide each prim section cause irregularities in the texture's consistency, in its "flow". The builder of the house even came over and tried to fix things up a bit for me, adjusting "repeats per face" and offsets in the textures themselves in order to get everything to appear as if it blends seamlessly across the whole of, for example, the main floor's...erm, floor. Anyways...while he was able to do a good enough job that made it give at least the *appearance* of consistent flow, the lines are still present, and can be seen in certain lights at certain angles and at certain times in the day clearer than at others. However, I understand that this is something I'll just have to learn to accept, as he said the lines are always going to be noticeable to some degree, and the best anyone can do to make this less noticeable is to adjust the offsets and repeats per face etc. in edit texture mode to get things lined up just right so the seam edges of the prims that make up the structure are barely noticeable.
Okay so I'm only realising now this is probably a whole lot more than I needed to say leading into what I came asking advice for with here. The main thing I was going to ask is well...just how the dickens *do* you adjust the offsets and RPF and such rot to achieve the best possible effects? Might there be anyone here who could give me, or if not so directly then at least point me to a detailled, comprehensive yet simplified tutorial in just this, one that is easy to follow for a complete novice to this with little working knowledge of (and especially skill in) texturing of walls, floors, interior and exterior home design stuff, and in general texturing of most any kind of thing (that includes objects). A video demonstration would be especially helpful, but somehow I doubt there are any out there on this specific subject. For *creating* textures, likely, but for adjusting and applying them for your own home decorating purposes...?
Well, at any rate, sorry I couldn't keep this shorter, and I will *greatly* appreciate if anyone can give me any tips, suggestions, or point me to guides that will be more detailled yet easy to follow.
Setting size, position, and rotation so that they line up as nicely as possible with no or minimal gaps between prims.