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white lines in eye lashes

Brad Austin
Registered User
Join date: 5 Aug 2006
Posts: 6
03-21-2007 10:31
I am making my first skin an I cant seem to get the alpha channel correct in PSP or PS the white around just the eye lashes shows up all the time, an the tutorials dont tell much or atleast I cant seem to find it. Can someone please give a hand!
Mickey McLuhan
She of the SwissArmy Tail
Join date: 22 Aug 2005
Posts: 1,032
03-21-2007 10:39
In photoshop, go to channels and select the alpha channel. Then go up to the eyebrows and shrink the white "mask" you see there by one or two pixels, i.e. select it with magic wand, invert selection, grow the mask by one pixel, then paint black on the "Halo" to get rid of it.

That should get rid of the white
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-21-2007 11:23
We're talking eye lashes not eye brows, right?

I wouldn't recommend changing the existing alpha for the lashes, at least not for this purpose. You can if you really want to, of course, but you'll be thinning the lashes, which can end up looking pretty bad . To get rid of the halo, simply paint a dark color over the eyelash area on the template. Flood the whole area. not just the shape of the lashes themselves. Make sure the dark coloring bleeds well beyond the boundaries of the eyelash shape. The alpha channel will handle forming the shape of the lashes; all you want to do is flood the color, and then let the alpha do its work.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
03-21-2007 14:36
From: Chosen Few
The alpha channel will handle forming the shape of the lashes; all you want to do is flood the color, and then let the alpha do its work.
Actually this can give the eyelashes an undesireable, thick and choppy, hard edged look since the skin's eyelash texture will overlay the default eyelash textures from the client. It is the same as overlaying two antialiased edges on top of one another. You get a thicker, less smooth edge. I would recommend the exact opposite. Flood the area with transparency. The default eyelashes are black and reside on the head_color.tga file in the client. The head_alpha.tga file in the client will define the thickness of the eyelashes. Let these files do thier job. If one makes the the skin totally transparent in the upper right corner it will allow the default eyelashes to show through the skin in this location.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
03-21-2007 16:03
From: Namssor Daguerre
Actually this can give the eyelashes an undesireable, thick and choppy, hard edged look since the skin's eyelash texture will overlay the default eyelash textures from the client. It is the same as overlaying two antialiased edges on top of one another. You get a thicker, less smooth edge. I would recommend the exact opposite. Flood the area with transparency. The default eyelashes are black and reside on the head_color.tga file in the client. The head_alpha.tga file in the client will define the thickness of the eyelashes. Let these files do thier job. If one makes the the skin totally transparent in the upper right corner it will allow the default eyelashes to show through the skin in this location.

What you're saying makes perfect sense, Nam. Truthfully, I've never noticed the default lashes fighting with custom ones in any way, but in theory, I'll say I stand corrected. I'll take a closer look.
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