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Help - Working With Templates

Lady Tempura
Registered User
Join date: 5 Dec 2005
Posts: 18
12-09-2005 17:39
Hi,I'm new in designing clothings(for girls) and I downloaded the upper body template provided in this site and I opened it in PSP7 and I see multiple layers in the psp layer pallete and I wanted to know if anybody can tell me what i have to do & how to make a texture for a top out of that...is there a layer in the template that has to be deleted? - do i merge all the layers and save it as that? or what....please somebody help and reply.
Lord Wishbringer
Registered User
Join date: 3 Dec 2004
Posts: 209
12-09-2005 18:26
When i downloaded it, i just merged them and used the remaining one layer as my background.

From what i worked out with the original template layers, its more just to give you an idea of how it has been done/can be done,not thats how it *should* be done. And where certain seams meet/merge once inworld on an avie. A reference guide if you will.
Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
12-09-2005 19:59
Hi, and welcome to SL!

That "template" shows you where the polygons are in the Avatar models. Depending on which ones you downloaded, it's also possible that the polys have been subdivided (split into 4 polys.)

The whole purpose is to show you where things are, so you can draw on a separate layer, or layers, and have things meet across the gaps in the map (discontinous polys.)

All those layers are just to show you different aspects of the maps; the polygons (UVs), the amount you need to leave around the edges, and so on, and to help you with that matching. The reason it's in a lot of layers is that you will find that you need some of those things for some operations, but not for others. Being able to hide the layers you aren't using makes it easier to design the clothing, since there is less clutter.

But you will need to hide all of them, and just use the layers that you have drawn on (which, obviously, aren't in the "templates," since you make them yourself,) when you import the clothing into Second Life.

The first thing I suggest you do is go to one of the places that have those templates already in world, so you can make them into clothing and/or skin and wear them. That will give you an idea of what you are looking at, which will enable you to design your own clothes. You can pick up a set of the textures for the templates I made at my Texture Tutorial at Benten (17, 105.) They are in the Avatar section, and you will need to make them into clothing. (If you don't know how to do that, let us know.)

Hope this helps!
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Robin (Sojourner) Wood
www.robinwood.com

"Second Life ... is an Internet-based virtual world ... and a libertarian anarchy..." Wikipedia