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Dragon Head?

Mr Grommet
Registered User
Join date: 23 Jan 2005
Posts: 1
02-01-2005 19:25
Ok, so I am doing a dragon project, a huge one and I have the skin mostly done, but I need a face. I know there are people in SL that do furries, but this is a little different, so I'm putting it out to yall. Also I am attaching a plan for the head that Im looking for, if anyone thinks they can reporduce this pic (its in greyscale 3d) then I would be willing to talk $$$. So hit me back with that, and also I am looking for some good scripting done on my wings, and or help with making them....I'm shooting for near full range of motion, jointed and probibly multi-hinged with the skin I give you laid over the sections.

Thanks Everyone
::Smiles::
Jeffrey Gomez
Cubed™
Join date: 11 Jun 2004
Posts: 3,522
02-01-2005 20:30
<shamelessPlug>

/54/09/32283/1.html

If, however, you'd like one made of prims instead... paging Shadow Weaver. :p

Also, I'll assume that's just a picture there, since I believe I've seen it before. Option remains, though. :rolleyes:

As for movement, IM me in-game sometime. We can discuss scripting something like that, since it just so happens I've done something very similar before.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
02-01-2005 22:23
That head doesn't look too hard to replicate. I'd offer but I'm too busy, so you'd be waiting a while. You might want to talk to Hudson Stryker. He made made the best dragon av I've seen.

Btw, please make sure attached images are jpeg's ot gif's in the future. Web browsers hate bmp's.
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
Hudson Stryker
Registered User
Join date: 3 Jun 2004
Posts: 25
Hmmm
02-06-2005 06:56
Okay, found the thread. Next time drop me a link, grommet.. I don't read the forums much.

Yeah, I could do it, I guess. but I warn you now of the following:

1: It wont look as smooth or as organic, prims are limited, sure, i could layer prims like crazy and fake it, but that would end up being well over a couple hundred prims to reach THAT detail which you have there, and nevermind that would make texturing it a complete and utter nightmare. (curved and round objects overlaying each other creates z-fighting problems and makes alinging textures nill impossible to do after two layers of complexity)

2: It would cost you. Alot. Hate to say it, but this stuff takes alot of time, and time is money. I don't kid around, it would cost you something like 200+ bucks in real life cash, easy. I don't make my living out of SL, so taking that much time on something detracts from my actual job.

3: The primcount would be pretty damn high. Period. Maybe lower if you were willing to sacrifice some detail.

4: Full range of motion? Not if its an avatar attachment. That requires hodgepodged 'animation' which involves basicly multiple copys of the head all in the same place in different configureations and script to handle 'hiding' some layers and 'unhiding' others. (turning them 100% alpha or 0%), which is sort of like a bastard child betweeen cell animation and 3d modeling/animating from the stone age.

And even animating it as a non-attachment would be hell, really.

All this animation stuff and detal levles also goes for the wings, too. for each 'frame' of animation, you have a whole copy of your head that is always there, just 'hidden', same for the wings, etc. (watch a person with animated attachments and turn on hilight alpha to see what i mean.)

My advice: Find a happy medium with lower expectations and shoot a little lower on the bar. I spent over a month of work making my AV, wings, head, working eyes, textures, scripts, etc. In that month I went from 'wanting the uber dragon AV detail!' to 'screw that, I cant do it that high, i need to comprimize in a few places.' to 'okay, this is what i CAN do, and this is what i CANT do, and here is what i can 'fake' to pull a few visual tricks out of my hat..'

just ask chosen, chosen saw pretty much every step of my AV's development first hand.

I really wish to whatever linden gods were listening that they would impliment some sort of Av mesh editing/vertex stuff/etc, or some means to support imported models that we could then 'mask' with hidden prims to give it physics (thus to keep the world from freaking out over apeshit shapes)

I understand their reasons for these limitations, but I cant help but see about twenty ways they could at least make the illusion that those limitations wern't really there.

Ah well, I can dream. :-/