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texturing a triangle prim

Liekie Ivory
huh huh..
Join date: 28 Feb 2007
Posts: 10
07-27-2007 19:27
For one of my build I am using a flat triangle with a 90 degrees corner in it. When I want to texture it with a bamboo texture the prim looks good at the front side, but at the backside the texture has been rotated in some kind of angle. When I try to fix it by changing the rotation of the texture to -45 degrees only the vertical pattern of the texture looks good. The horizontal pattern is still rotated in some kind of angle...
As you can see at the pic I included, the left triangle is ok, the right one is the one with the rotated texture.

I am using a bamboo texture with both a vertical and horizontal pattern. Is there any way to solve this?? Or do I need to rotate my texture in photoshop and upload it again?
Dytska Vieria
+/- .00004™
Join date: 13 Dec 2006
Posts: 768
07-27-2007 20:22
Did you try individually Select Texture and Flip on x or y axis? You should be able to make texture look the way you want.
_____________________
+/- 0.00004
DoteDote Edison
Thinks Too Much
Join date: 6 Jun 2004
Posts: 790
07-27-2007 20:54
Start by selecting planar mapping from a dropdown list under the edit texture tab. You'll probably need to decrease the repeats significantly.
Liekie Ivory
huh huh..
Join date: 28 Feb 2007
Posts: 10
07-27-2007 20:55
Yes I individually selected "Select texture" and the flipping around x and y axis doesn't solve it as the texture will be flipped, not rotated.
The texture at the back of the left prim is rotated the same way as the prim on the right shows.
Liekie Ivory
huh huh..
Join date: 28 Feb 2007
Posts: 10
07-27-2007 21:16
From: DoteDote Edison
Start by selecting planar mapping from a dropdown list under the edit texture tab. You'll probably need to decrease the repeats significantly.


Wow!!!! That did it!!! Thx so much Dote :D