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Cylinders + fringe hair...

Torso Zilz
Registered User
Join date: 21 Apr 2008
Posts: 3
04-27-2008 06:18
I double posted this in the Building thread, since I couldn't figure out whether it's a problem with my object or my texture... I guess I'll do both...

Alright, so I'm making hair I'm a little proud of at this point, and I know how to create hair textures already, including alpha ones.

But whenever I make a cylinder for flexi hair and add my alpha layer, I end up with the bottom of my cylinder keeping the original alpha color instead of disappearing like the rest of the cylinder.

I know there is a way to select the bottom and the top of the cylinder separately so I can just transparent that, but I can't seem to figure it out. There's no option in my object's Edit menu, or in tools or edit in the tool bar. I was told to hold Shift and click the top and bottom, but that just selects and de-selects my hair.

Can anyone give me more of a step by step as how to do this? It would be a huge help... Or, if there's no real way around this, another option...

---

.... Nevermind. Somehow what I was trying last night that didn't work now does.
Liznwiz Wei
Registered User
Join date: 9 Dec 2006
Posts: 69
04-27-2008 06:34
I think what you might need to do is edit the part then click on select texture in the edit menu. Then you shift click the top and bottom. You then apply a totally transparent texture to the prim, it will apply just to the top and bottom that you have selected. Leaving your original texture in place on the rest of the cylinder.

Hope this helps
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Kaimi Kyomoon
Kah-EE-mee
Join date: 30 Nov 2006
Posts: 5,664
04-27-2008 09:50
Or you could start off by applying a transparent texture to the whole thing then use "select texture" to apply the hair texture to the surfaces that should have it.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-27-2008 11:31
You've just discovered the first of many annoyances with the SL interface, Torso. The term "Select Texture" is a misnomer, and it confuses just about everyone at first. I don't know a single builder, including myself, who figured out Select Texture on his/her own. Everyone had to be told about it by someone.

The problem is that the phrase does not make literal sense. What you're looking to do is not to select a texture, but to select a surface. Looking for something called "Select Texture" in order to do that is not what would occur to anyone in their right mind.

I've been saying for years now that there aught to be a 3-way selection mask toggle right at the top of the editor. The options should be "Select Whole Objects", "Select Individual Prims", and "Select Individual Surfaces". Phrase it like that, and put the thing in a very noticeable place, and I guarantee the vast majority of people would figure it out. But to simply park the nonsensical "Select Texture" at the bottom a completely unrelated list of radio buttons as they did was ludicrous from the start, and every new builder has struggled (at least temporarily) from it ever since.

Hopefully one day they'll listen to me and straighten it out. At the very least, they should rename the thing to "Select Surface" instead of "Select Texture".
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Olila Oh
Pixel Perfectionist
Join date: 19 Apr 2007
Posts: 118
04-28-2008 14:18
I wrote a blog tutorial about texturing hairprims...
http://olilas-secondlife.com/2007/12/tutorials/texture-those-hair-prims/
Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
04-29-2008 13:13
From: Chosen Few
I don't know a single builder, including myself, who figured out Select Texture on his/her own. Everyone had to be told about it by someone.



well now you can say you know of one...
I am a builder and I have not taken any classes, nor read anything about building, I just learned by doing, and select texture just seemed to make sense to me. (Not sure why it did, it just did)

so not everyone has to be told about it, maybe almost everyone, but not everyone.
I am sure there are others like me that figured it out on our own.
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Keira Wells
Blender Sculptor
Join date: 16 Mar 2008
Posts: 2,371
04-29-2008 13:29
From: Rhaorth Antonelli
well now you can say you know of one...
I am a builder and I have not taken any classes, nor read anything about building, I just learned by doing, and select texture just seemed to make sense to me. (Not sure why it did, it just did)

so not everyone has to be told about it, maybe almost everyone, but not everyone.
I am sure there are others like me that figured it out on our own.

I'm another who learned it on their own.. I've tried every option in the edit menu trying to see what it does, and that one was pretty easy to figure out ^_^

I wanted to know how everything was done initially, and still do, so I try every option and method I see or can think of.
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