Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

I want to turn this, into this

Veronica Thorkveld
Registered User
Join date: 14 Jul 2009
Posts: 2
08-06-2009 20:36
Right now Im experimenting with my first major building project, but my major problem is now going to be texting cause I have not art sense what so ever. Basicly Im trying to build a rabbid from the Rayman games. I have most of the body build, might have to modify a bit but I have basic structure down. Here is what i have so far.

http://i251.photobucket.com/albums/gg318/Gans626/bunny_001.png

I used a metal texture for now cause when I started it, I was in sandbox and justed it to differenate difference between wood and sand. Basicly I want to be able to make it as close as this as I can.

http://i251.photobucket.com/albums/gg318/Gans626/rabbid.jpg
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
08-06-2009 21:16
LOL! That's one scary rabbit! :)
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Veronica Thorkveld
Registered User
Join date: 14 Jul 2009
Posts: 2
08-06-2009 22:52
I'm looking for help to make a texture based off the bottom pic so my metal bunny can look more like a rabbid.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
08-07-2009 06:08
Well, assuming that the scary rabbit in the bottom picture was drawn by someone else, you can't just grab the texture from it and use it without their permission. Your only choice, then, is to create your own drawing that is a derivative. That's going to involve working on your artistic skills. More than that, though, it's going to be tough to apply the texture to your 3D object. You're going to have to find some way to export the object from SL and use it in a 3D painting program.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
08-07-2009 07:51
Your best bet is to texture the head sphere with a building texture (alternating colored and numbered squares, there's lots of them available) and use that as a guide to paint the mouth and eyes. You'll probably have to go through several iterations, so I recommend just texturing a sphere in the Beta grid until you have it right, to save texture loading fees.
_____________________
Argent Stonecutter - http://globalcausalityviolation.blogspot.com/

"And now I'm going to show you something really cool."

Skyhook Station - http://xrl.us/skyhook23
Coonspiracy Store - http://xrl.us/coonstore