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Shirt/Jacket layer line

Abbie Donovan
Registered User
Join date: 24 Apr 2004
Posts: 38
07-22-2006 15:01
Does anyone have a tip for getting rid of the line that shows up between a shirt and jacket layer? For instance, you want a longer shirt/tucked out and there's a divider line between the top and the bottom piece. It seems the lighter the color fabric you use the more the line is visible.

If anyone has tips please respond...this is making me nuts! Thanks :)
Lina Pussycat
Texture WizKid
Join date: 19 Jun 2005
Posts: 731
07-22-2006 15:40
Sadly this is more due to the fact that the upper and lower body uv maps stretch a texture differently. It needs to be worked out to stretch in the same manner and so part of the lower body texture for the jacket matches with the upper body texture. I'd reccomend working that out its possible to do it but you may still have a slight line irregardless. The fact is the u.v mapping for the avatars is a wee bit sloppy to have this be totally smooth. It'd be nice if there was a better map but at the same time it ruins stuff for currently developed content.
Govindira Galatea
Just ghosting...
Join date: 6 Mar 2004
Posts: 416
07-22-2006 16:36
This was the bane of good skins without seams across the tummy. I got rid of this by doing two things. The first was to get rid of any alpha edge at the tummy/waist seam. The second was just spending more time in a 3D pain (leaving the typo! ;) ) program, such as Tattoo, matching the color. Getting rid of the alpha at the tummy/waist seam on both the upper and lower textures is essential. Else, it would depend entirely on what happened during the bake process when SL merges all the applied textures. I could paint my tablet into oblivion and still not get a match all the time, until I got rid of the vulnerability of alphas there.
_____________________
From: Caron Warner Lieber, woolgatherer
"A person who talks fast often says things she hasn't thought of yet."

From: Amosis Leontopolis Thomas
"The Creator has a Master Plan: Peace and Happiness through all the Land."
Abbie Donovan
Registered User
Join date: 24 Apr 2004
Posts: 38
07-22-2006 19:09
Thank you both for your answers. Govindira, if I were to match up the paint/ match the colors in Tattoo, how would I pull those back into a .tga file to upload into SL? I only use Tattoo to preview so I don't know how to export the upper/lower body .png files to .tga.

Thanks :)
Govindira Galatea
Just ghosting...
Join date: 6 Mar 2004
Posts: 416
07-23-2006 11:36
Abbie, after you do your seam matching work in Tattoo, then under the Tattoo File command, save the textures (Save Modified Textures). They'll be saved as .png files by Tattoo, of course. Then these can be opened by PS, PSP, or GIMP and then saved as .tga files. Restore any alpha channel at that time, prior to the save as .tga.

If you do your things as layers, which I do, it's the same process, but you have to figure out which layer(s) is(are) doing the mismatching at the waist seam, turn that layer(s) into .png for Tattoo, do the matching across the seam in Tattoo, then use the corrected layer(s) in your original drawing file. It's more often an iterative process, unfortunately, when you have to do the matching in a many layered drawing.
_____________________
From: Caron Warner Lieber, woolgatherer
"A person who talks fast often says things she hasn't thought of yet."

From: Amosis Leontopolis Thomas
"The Creator has a Master Plan: Peace and Happiness through all the Land."
Abbie Donovan
Registered User
Join date: 24 Apr 2004
Posts: 38
07-25-2006 15:20
Thank you! :)