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Question about making t-shirt

Scott Trautman
Registered User
Join date: 11 Dec 2006
Posts: 27
01-24-2007 04:14
Hello all, hope youre all well.

was just wondering, id like to make a t-shirt, however, i dont want the t-shirt to be 'tucked-in'.

How does one go about making a shirt that 'hangs' over your jeans.... or how do you make a shirt not 'skin-tight'.

Also, i was also wondering how you would add a bling to an outfit, would you have to script a prim and attach that to your outfit? Or can you add a script to a selected area in your Paint shop pro/photoshop programme?

Thanks for your help,
S
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
01-24-2007 04:38
From: Scott Trautman
How does one go about making a shirt that 'hangs' over your jeans....

Use the jacket layer instead of the shirt layer. Jackets have a lower body component in addition to the upper.

From: Scott Trautman
or how do you make a shirt not 'skin-tight'.

You can make a shirt baggy by using the sliders, and you can flare the sleeves the same way. It will always be skin tight across the chest though, which is a common source of complaint from clothing designers.

From: Scott Trautman
Also, i was also wondering how you would add a bling to an outfit, would you have to script a prim and attach that to your outfit? Or can you add a script to a selected area in your Paint shop pro/photoshop programme?

There's no way to use an SL script in any program besides SL, so scripting inside Photoshop or PSP is not an option. Further, you can't script clothing items anyway, even in SL. You were right the first time. If you want to add a bling effect, put a particle script in a prim, and attach the prim to your avatar.

Happy tailoring. :)
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Robin Sojourner
Registered User
Join date: 16 Sep 2004
Posts: 1,080
01-24-2007 14:40
I'd also like to point out that although you can make the shirt baggy, you can't make the jacket baggy. There are no sliders for it.

So, for an untucked t-shirt, you could put the texture on both the Shirt and Jacket layers, make the Shirt baggy, and wear the Shirt and Jacket both at the same time. The Jacket top would inherit the bagginess of the Shirt, but the bottom would hug the pants. (You could make them baggy, too, and help some, but it would be exactly the same bag.)

Remember, all of our clothing is just a texture on the base avatar. The "bagginess" is a slider that causes the polygons of the avatar to shift outwards, exactly the same way they would if you made the avatar "fat."

Also, as long as the "Shakespeare's pants" bug persists, you might look perfectly fine to you, but others might see you as having skin-tight clothing no matter how much bag, flare, or looseness you have on the clothes. (I do wish they'd fix that one. :D )

So the look I'm guessing you want, of a loose, untucked shirt, isn't really possible in SL. (Even if you make it with prims, it won't ever look quite "right.";)

Really, though, we're better off with the painted on clothing. Otherwise, we'd have all kinds of body parts poking through our clothes all the time; much as we do now with Prim skirts. :D
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Scott Trautman
Registered User
Join date: 11 Dec 2006
Posts: 27
Okey dokey
01-30-2007 03:34
hello

Ok then, urm, what are these sliders? do i have to upload the shirt into s.l before i can use the sliders?

And what about selling a 'baggy' shirt - would the person who buys the shirt then have to manipulate the shirt with the sliders?

Thats whats confusing me too. We were reading natalias blog on how to make high-heels (my girlfriend - who for some reason cannot get into these forums - so i do a lot of questioning on her behalf, lol)

Anyway, these high-heels. She had to get this invisible texture thing... and she also had to go into her appearance and change the height of her highheels... etc. So how do they sell a pair of high-heels? When she bought a pair of high heels, she just had to wear a high-heel 'base', and then the heels, no hassle going into appearance etc.

so how do you go about selling high-heels - is this high-heel base a free thing one can sell with there high-heels.....

the mind boggles....

ta.
S
x
Jennifer McLuhan
Smiles and Hugs are Free
Join date: 22 Aug 2005
Posts: 441
01-30-2007 04:25
Hi Scott, this is nice of you to ask for your girl friend :) Yes, you would have to use the sliders in Appearance to make the changes Chosen and Robin spoke about. You would click on the Shirt and Jacket buttons on the left side of the Appearance box. Use the sliders that will appear, then Save the shirt and jacket with your name of choice.

Once the garment has been saved, it will save the slider settings along with the texture(s). So anyone who wears it will have their avatar’s body change. When they put on a different shirt, they will take on the attributes of the new article of clothing.

This is how the prim shoes work. The shoe designer makes a foot or shoe that fits the prim shoe. You wear the shoe, then attach the two prim objects. The invisibility prim is use to hide where the foot pokes through the bottom of the shoe. For instance in the high heel shoe. In RL we walk on the balls of our feet when wearing heels. In SL our foot changes shape and becomes higher and thicker. The Invisibility prim hides the heel that is still on the floor and make it look like a pair of RL heels.

Jen