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Deep Paint

Kennethh Yamdev
Registered User
Join date: 6 Oct 2006
Posts: 2
10-06-2006 20:09
Hello, I've Searched The Forms And Cant Find Anything.. So It Comes To This. :) hehehe-
I Am Useing DEEP PAINT Which Was One Of The Programs Givin To Make Cloths And Use Templates. But I Am Haveing A Hard Time. And It Is With The Alpha Layer Or Whatever....
( i dont even know how it works and i read the help thing.... i am just not all that smart.. :P hehehehe ) so i was wondering if anyone else out there is useing DEEP PAINT and if they are do they know how to get it to work with ALPHA layers.. please help me :)
---------------------------THANK YOU!!!!!!!!--------------------
:) :)
-kennethh yamdev----
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
10-06-2006 22:16
First, there's no such thing as an alpha layer. It's an alpha channel.

Second, are you using the 3D texturing program, Deep Paint 3D, or are you using the 2D painting program, Deep Paint? There's a HUGE difference between the two.

I've never used Deep Paint 3D, so I can't tell you much about it, other than what's on Right Hemisphere's website. My experience with 3D painters in general is that I don't love them. While they can be a tremendous time saver for certain things, they tend to be rather clumsy. I have yet to find one that doesn't require me to do cleanup work in Photoshop after using it.

Deep Paint (2D), on the other hand, I do use from time to time. I'm sorry to tell you this, but I'm pretty sure there's no way to create alpha transparency with it. It's designed to simulate painting with real media on real materials, like for example, oil paint on canvas, or charcoal on paper. There's no way for it to paint transparency as far as I know.

Although Deep Paint does run as a standalone application, it's really meant to be a Photoshop plugin. By itself, it's pretty limited.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
10-07-2006 13:46
This answer is probably not as direct as the OP had hoped, but then again, the meat of the issue is in understanding the differences of what ALPHA CHANNELS are in Photoshop and what CHANNELS are in DP3D.

The free Deep Paint (2D painter) will not directly generate alpha channels for you. It is also not a good choice for painting on a 3D model. It is just a paint program like Corel Painter. Deep Paint 3D (not free) won't directly generate alpha channels either. However, it is an application designed for painting on a 3D model, and it will generate a PSD file with color and grayscale Photoshop LAYERS that carry the information associated with the CHANNELS in DP3D (which are different from Photoshop's alpha channels). If one were to simply copy these layers into the channels section in Photoshop the results would be wrong since most of the layers have transparency information in them. Also, some information can only be dynamically represented in a lighted 3D environment, such as bump and shininess, but the layers can be post procesed through layer modes in PS to get a static version of the effect seen in DP3D.

This excerpt is directly from the help section of the DP3D application, and describes the typical LAYER ouput to Photoshop (which is not just in projection paint mode):

When exporting a Projection Paint view to Photoshop it is important that it is done while fully in the Projection Paint mode and not in the "half-way" mode. To ensure this select any paint tool. To check that you are in the correct mode, go to the layers Tab and ensure you have a layer structure of Reference Layer and Paint layer Color in the layers list. When you export to Photoshop you will see the channels have now been broken down into multiple layers in Photoshop. It is important to make sure that any work you do in Photoshop is collapsed to the Paint layer Color (or bump etc.) layer(s) in Photoshop.
Kennethh Yamdev
Registered User
Join date: 6 Oct 2006
Posts: 2
thanks
10-07-2006 18:32
well thanks for lettin me know this helpful info.. i would have been there forever trying to work this ... hahahahah
Thunderclap Morgridge
The sound heard by all
Join date: 30 Sep 2006
Posts: 517
10-09-2006 18:56
Also, as an user of Deep paint, there is a tutorials in the program under help. It has a steep learning curve but it was designed for 3dmax which makes tetxures for games like Halo and Quake and matrix online.