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Flooring texture question(s) |
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Jaygen Jewell
Registered User
Join date: 25 Jun 2007
Posts: 24
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06-09-2008 15:45
Ive been trying to change some textures in my house and the problem Im running into is flooring. The walls are simple, Im fairly new at buidling so please bear with me
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Cristalle Karami
Lady of the House
![]() Join date: 4 Dec 2006
Posts: 6,222
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06-09-2008 16:09
Ive been trying to change some textures in my house and the problem Im running into is flooring. The walls are simple, Im fairly new at buidling so please bear with me ![]() 1. If you are seeing seams, you may want to reduce the scaling from 1.000 to .950 to stretch out the texture and hide the white parts. You cannot stop the texture at the walls if the walls are not lined up with the edges of your prim. You must think of it in terms of prims, not meters of coverage. The only workaround would be to have two texture patterns in your uploaded texture and then scale/offset accordingly. 2. You cannot undo a texture change without the original texture from the house, except by using scripted means to obtain the texture UUID from a different prim and then changing the particular side(s) of the messed up prim. This method is frowned upon for its potential misuse (copyright abuse/theft). _____________________
Affordable & beautiful apartments & homes starting at 150L/wk! Waterfront homes, 575L/wk & 300 prims!
House of Cristalle low prim prefabs: secondlife://Cristalle/111/60 http://cristalleproperties.info http://careeningcristalle.blogspot.com - Careening, A SL Sailing Blog |
Peggy Paperdoll
A Brat
Join date: 15 Apr 2006
Posts: 4,383
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06-09-2008 16:42
If you are using repeats to get a single texture to cover a prim but small enough to look real and there is a border on the texture it will show at every repeat of the texture. The only way to fix that is to fix the original texture using your graphics editor of choice. You said you uploaded the textures so I'm thinking you created them yourself. What has happened to me in the past is that I made a texture that I thought was full sized but actually was a couple pixels short around the sides. Hard to see sometimes. And when you save the texture to 512 those missed pixels are filled with a background color (in GIMP that is the background color that is currently selected from the color palet). It makes a line or border around the texture so that when you use repeats to get what you want for your flooring it looks like grouting on a clay tile floor or something..........it's more noticable because the couple pixels you missed is doubled when tiled (each repeat has 2 pixels so two tiles together shows 4 pixels).
Hope the made some sort of sense. ![]() And as Cristalle said. Unless the prim you used for the floor of the room you want the texture applied to is the same size as the room (at the edge of the walls) the texture will show on the other side of the wall. It's only one prim and only one texture can be placed on a side of any single prim. It's all or nothing. You need to make your floor prim the same size as the room you want the flooring on. |
Dekka Raymaker
thinking very hard
![]() Join date: 4 Feb 2007
Posts: 3,898
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06-10-2008 03:42
I draw my texture templates in FreeHand and then import them into Photoshop for all the magic it can do, however, if I have drawn a square in FreeHand with dimensions 512 x 512 when imported to Photoshop the file size is 516 x 516 with those 4 extra pixels as white borders along the base and right hand side of the image. depending on what I'm doing I use 'Image' > 'Canvas size' to cropped the extra 4 pixels off before making the final .tga file.
Also another good tip is to use 'Filter' > 'Other' > 'Offset' and this way you can see if the repeat is seamless or not. _____________________
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Ceera Murakami
Texture Artist / Builder
![]() Join date: 9 Sep 2005
Posts: 7,750
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06-10-2008 06:58
Trying to re-texture a house made by someone else can be difficult, especially if it is a low-prim design that saved on prims by having the floor or wall prims extend across multiple rooms.
Generally speaking, there is no "Undo" on texture changes. If you eliminate the original texture from a floor prim, and you don't own a copy of that texture, you will have to either rez a fresh copy of the house and start over, or replace that damaged prim with a duplicate taken from elsewhere in the house or from a torn-apart copy of the original house. When dealing with a floor texture that doesn't stop at the walls, you'll either have to use the same floor texture on both sides of the wall(s), OR put down a prim "rug" in the room and texture that. Just make a thin prim that fills the room from wall to wall, and place it just above the house's original floor, just like you were laying wall-to-wall carpeting. Then apply whatever texture you like. _____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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