Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Skin pores from scratch: How do I..?

Echo Irvine
Dumb American
Join date: 13 Sep 2006
Posts: 35
01-10-2008 17:27
How do I crate skin pores from scratch. I find my skins looking very porcelain like when I upload and preview in SL. Do I use filter or brushes?
If there is a tutorial out there that would definitely help.

Thanks!
Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
01-10-2008 17:57
I'll reply to this post. Maybe someone can remove the other one.

The absolute easiest way to simulate skin grain is to create texture noise (a noise or grain filter) in your favorite image editor. Look in the client "character folder at this file:

body_skingrain.tga

This is the default skin grain texture applied to the LL skin. It is nothing but black and white texture noise.

Other methods might involve photo sampling or a slightly more complex combination of filters and painting. Ultimately the resolution of the skin texture (with exception for the face and parts of the head) gets reduced to the point where skin pores can only be represented as single pixel entities. Skin folds, veins, hair, freckles, highlights, and shading offers 95% of the detail. The rest is just a bit of noise.

I'm not aware of any tutorials on this for SL specifically, but they do exist out on the web (mostly for higher resolution work). I'll see if I can find a link or two. Maybe someone else already knows of one?

ZBrush tut: http://www.zbrushcentral.com/zbc/showthread.php?t=18061

A nice discussion about methods on another forum:
http://www.polykarbonbbs.com/showthread.php?t=1439

Way too high rez for work in SL, but interesting none the less:
http://www.computerarts.co.uk/__data/assets/pdf_file/689785/tdw82_t_devil.pdf