Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
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12-20-2008 12:40
Hi, I keep turning my grass and flowers into sludge. Is there a page or a post that explains the mystical abstract requirements of terrain texture (resolution, best practices, etc)? I know the blending and mapping, it's the texture itself that im trying to export from Photoshop.
Thanks,
Court
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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12-20-2008 13:55
Create 512 x 512 24-bit TGA textures to import for terrain textures. Nothing else will import for that use without getting resized to 512 x 512 by the SL system.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
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12-20-2008 16:32
thanks. for some reason, i thought i had less for ground textures.not sure why. looks like my biggest problem was making the texture too large in scale. Looks like there's lots more i can work with than i thought. Just so happens the leaves on my own RL lawn look nice, so i'm trying to get them on my sim 
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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12-21-2008 08:12
A long time ago, SL used two textures for each terrain possibility. A 512 x 512 texture was used for detail, on up-close textures, and a 256 x 256 "base" texture was used for terrain that was farther away. They eliminated the need for a second lower-rez terrain texture well over a year ago, and now interpolate the low-rez one directly from the high-rez data.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Court Goodman
"Some College"
Join date: 10 May 2006
Posts: 320
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12-22-2008 10:25
that makes sense... it was a couple years ago last time i tried this. thanks again
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