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Skin correcting upper and lower

Alen Hian
Registered User
Join date: 21 Jan 2007
Posts: 12
04-29-2008 08:24
I need help about correcting upper and lower part of a skin.(i use PS)
I puted muscles on body,both upper and lower,and when i upload it,i see that there is a difference of position and brightness,i tryed bluring,it fixed some stuff but not muscles.
Need help,tips,anything!
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
04-29-2008 08:34
There are two primary ways to deal with trying to match details across template seams. The easiest is to use a 3d paint program that allows you to paint directly on the avatar model and across texture seams. The other way which doesn't require any special software is to just make careful use of the grid lines on the templates. The grid lines match across the seams to the exact pixel, so if you have a detail at the waist seam on the torso that goes from the 5th to 10th grid line from the left, it will will need to go from the 5th to the 10th grid line from the left on the waist seam of the lower body. Careful use of the grid can get you pretty close to a good match. After that it just takes a bit of back and forth between your previewer and paint program making little tweaks until you get a smooth match.
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Alen Hian
Registered User
Join date: 21 Jan 2007
Posts: 12
04-29-2008 09:05
Okay,thanks.
Going to try it now.
Johan Durant
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Join date: 7 Aug 2006
Posts: 1,657
04-29-2008 12:47
From: Chip Midnight
your previewer

And by that, he's referring to the SLCP sticky at the top of this forum.

Well maybe not that specifically, but it's a good choice.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
04-29-2008 12:58
From: Johan Durant
And by that, he's referring to the SLCP sticky at the top of this forum.

Well maybe not that specifically, but it's a good choice.


It's an excellent choice :)
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Alen Hian
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Join date: 21 Jan 2007
Posts: 12
04-30-2008 10:56
Are there some 3d programs that are good in color correcting or so,i have AvPainter and i use it with PS,i saw ZBrush but il need time learning him ,though.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
04-30-2008 12:01
From: Alen Hian
Are there some 3d programs that are good in color correcting or so,i have AvPainter and i use it with PS,i saw ZBrush but il need time learning him ,though.

It depends what you mean by "color correcting". If you mean simply adjusting the coloring of the 2D images, like if you want to turn a red shirt into a blue one, then any image editor will do the job. There's none finer than Photoshop, which you already have, so I'd suggest you just use that.

If you mean altering coloring directly in 3D, there are any number of ways you could do that. In a full featured 3D modeling/rendering program like Maya or 3DS Max, one very simple way to go is to shine colored lights onto the model, and then output the textures with the lighting effects baked in. For example, I was recently commissioned to create a 3D bust of Hillary Clinton. In most photographs of her, there's a pretty distinctive look to her makeup scheme. It's one of the things that, whether people consciously realize it or not, makes her face as instantly recognizable as it is. For her cheeks, I could have spent hours subtly painting the various gradations and shades over the existing skin texture, until I arrived at a match for the look of the rouge she wears, or I could have just done what I did, which was simply to shine some red, orange, and purple lights onto the appropriate parts of her face, and let the renderer do the rest. It took all of about 20 minutes to set it up, and it worked out just great.

If you're using a 3D paint program, you could also use whatever recoloring tools are included in it. I'm not a big fan of trying to go that route, though, since no 3D painter in existence will be as powerful as Photoshop in this regard. I really wish there were one, but there isn't.

If your definition of "color correction" is something other than anything I just described, which it easily could be, please specify what you mean.
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Alen Hian
Registered User
Join date: 21 Jan 2007
Posts: 12
04-30-2008 12:30
Oh,sorry for low descripiton,here is a picture:

I mean that for correcting,edges and so,one is brighter one darker,and so on..
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
04-30-2008 13:27
Two things that might help you with your seams. First, make sure you extend your painting beyond the edge to sufficiently cover the bleed area. That will make your skin rez more gracefully. Secondly, sample the colors along the seams in each grid square or at each grid line/seam intersection and make sure you have the exact same color on the other side. Beyond your seam issues that looks like some nice work.
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
04-30-2008 15:36
All good advice so far from Chip, Chosen, and Johan.

Since you have a copy of ZBrush you may want to have a go with it. You can define a brush with a sample texture and paint across seams with ZBrush. It also has highlight, shading, saturation, and contrast brushes that will allow you to paint in details such as musculature shading. If you're working with photos, you can project them across seams with ZBrush too. You'll need the Zscripts, Image Plane, and Texture Library to do that.
Alen Hian
Registered User
Join date: 21 Jan 2007
Posts: 12
05-01-2008 05:29
Thanks all,finaly looks good!
And i learned new things :D
Johan Durant
Registered User
Join date: 7 Aug 2006
Posts: 1,657
05-01-2008 10:49
Damn that is a nice skin. Now I'm jealous.

[off-topic]It amuses me that my introduction to 3D graphics was painting textures back in college, because I'm not really all that good at painting. Once I learned to animate and program I was like "fuck this shit!"[/off-topic]
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