Help with CMFF template and clothing Stitches
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Kwy Palen
Registered User
Join date: 19 Sep 2007
Posts: 8
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07-20-2008 07:51
Hey all well ive been doing a little bit of Clothing creation and what i cant figure out is how to get the Stitches or seams (lol not sure what to call em) on the arms for a Tee shirt, whenever i try i can never get the back of the shirt to line up with the front of the shirt. So on the front side on the upper arms the seams around about an inche apart from joining the back lol. im not to good at explaining this so i can supply screenshots if needed. so i was wondering how people get theirs to line up with each other around the arms. I know there might be another post about this out on the forums but ive been looking and reading guides for about 2 or 3 hours trying to find the answer and cant seem to find anything
Thank you Kwy palen
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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07-20-2008 08:31
There are many ways to explain this, depending on exactly what your failures look like. It will be easier, though, if you upload something you can use as a guide, so you can figure out how to solve the problem yourself. The "something" is one of the UV templates in the sticky right above this note .... the one labelled "Free Templates ...." Upload the upper body template to SL and then use it as the texture for a new shirt. You'll see exactly where the various parts of a shirt pattern match up, and the way they stretch as you wear a shirt. Take a pile of pictures and save them to your hard drive for study later. Then, when you make a T-shirt or whatever, you'll know just where to put logos or other decoration, and where to cut.
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Kwy Palen
Registered User
Join date: 19 Sep 2007
Posts: 8
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07-20-2008 09:13
alright ill give that a go, thank you very much
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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07-20-2008 09:47
The easiest way to match something like a hemline across a seam is to use the template grid lines. Set the layer you painted the top of the sleeve on to semi-transparency so you can see the grid through it, then count the small grid lines starting at one end of the seam (where the arm seam meets the shoulder seam) to where your stitch line hits the arm seam. Then on the other part of the arm, count that same number of grid lines along the arm seam from the shoulder seam so that your stitch line on the underside of the arm hits the arm seam at the same grid line. That should get you within a pixel or two. From there you can nudge your sleeve hem using the liquify filter or smudge tool until you get an exact match. It's a lot easier if you use an offline previewer like the SL clothing previewer stickied at the top of the forum so you can jump back and forth between your paint program and the previewer.
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Kwy Palen
Registered User
Join date: 19 Sep 2007
Posts: 8
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07-20-2008 17:48
Thanks Chip for your reply, i will give that technique a go for sure, rly like ur template by the way =) its really help me lately with designing clothing which ive been doing an awful lot of =)
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Rhaorth Antonelli
Registered User
Join date: 15 Apr 2006
Posts: 7,425
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07-26-2008 23:21
you can also put the grid layer over top of the item you are working on, and set that to multiply (maybe a little transparency if needed) I usually have the guides and the shaded grid layer in a layer folder, and set to multiple, and then the basic grid layer on the bottom of everything there are as many different ways to do things, as there are people out there doing it  also... Chip, thank you for the templates, they are what got me interested in making clothing and such for SL and that was 2 years ago hehe yes I have improved, and I find your templates a godsend 
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Seshat Czeret
Registered User
Join date: 26 May 2008
Posts: 152
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07-27-2008 00:18
I like Chip's and Robin's templates so much that I uploaded a blend of them as a skin for myself. I also sat down and made a bunch of extreme shapes so I could study how the templates changed over the various extreme shapes. You can get a copy of the shapes-&-skin as a freebie at http://www.slexchange.com/modules.php?CategoryID=87&SearchCurrentCategory=on&name=Marketplace&MerchantID=167794&But to answer Kwy: most of my SL clothing (and animation) work is a process of * develop something that's pretty close * upload it and study one of the places it's not right, until I figure out what type of not-right it is. In something like a sleeve seam line mismatch, I decide whether to raise the back or lower the front, and by about how much. * make the change * upload it again. * rinse and repeat. Tools like my shape set or Chip's and Robin's templates help most in the initial development of 'something pretty close', but they also help you figure out in what way a 'not right' thing is wrong.
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Tarina Sewell
Just Browsing Thank you
Join date: 20 Jul 2007
Posts: 2,180
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Link to some sewing stitche brushes cs3
07-28-2008 19:29
I go in the bleed line just above the final line, and each square I click shift makes a great seam I think. I might be doing it all wrong but I certainly like the effect. Here is a link to sewing stitch brushes. http://www.brushes.obsidiandawn.com/sets/stitching.htm
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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07-28-2008 19:38
That's a perfectly fine way to do it, Tarina. And Rhaorth, Thanks! 
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