Repeats per Meter on cut or Hollow Prims
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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12-22-2008 14:16
On most sides just not all.. huh ? If you have a perfectly textured cut prim and apply this tool.. it completely destroys several sides.
Is this some kind of malfunction?
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Alisha Matova
Too Old; Do Not Want!
Join date: 8 Mar 2007
Posts: 583
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12-22-2008 14:30
Do you mean...if you unhollow or uncut it "forgets" the repeats and texture....I think that's a feature. Less stuff to keep track of and all.
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Kornscope Komachi
Transitional human
Join date: 30 Aug 2006
Posts: 1,041
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12-22-2008 15:31
I don't understand the question.
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Ollj Oh
Registered User
Join date: 28 Aug 2007
Posts: 522
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12-22-2008 16:13
Prims have their sides numbered. making it hollow or patch cut randomizes that face numbering order just as much as changing the prim type. The holes texturing changes with hole size and patch cut parameters. One thing doesnt change, scaling ratio should be 1:4 for the hole as if 1:1 is the average on the outsides.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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12-22-2008 16:52
From: Kornscope Komachi I don't understand the question. The texture math gets messed up when you use the Repeat per meter tool in edit. I was wondering if that was a mistake or a problem ad if there are any ways around it.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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12-22-2008 17:35
I've never known the "Repeats per Meter" option to be reliable. It's always screwed up any texturing I was attempting.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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12-23-2008 21:42
From: Ceera Murakami I've never known the "Repeats per Meter" option to be reliable. It's always screwed up any texturing I was attempting. it works fine on the front of the prims only.. so you can do a facade all at once .. but if you are anal and want to have inside textures where they meet properly sized you need to do it manually.. I am glad I am not a builder is all I have to say... no wondewr they never leave their skyplatforms to come out and play
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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12-23-2008 21:50
Repeats Per Meter has always been buggy with standard mapping. Often it will only get the math right in one dimension, leaving the texture squished or stretched along the other dimension. With planar mapping, it works perfectly, but with standard, it screws up all the time.
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
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12-24-2008 05:52
From: Chosen Few Repeats Per Meter has always been buggy with standard mapping. Often it will only get the math right in one dimension, leaving the texture squished or stretched along the other dimension. With planar mapping, it works perfectly, but with standard, it screws up all the time. stupid Question what is the conversion math from standard to planar mapping.. is there a way to predict the results using planar? I noticed that with planar you are in fractions.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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12-24-2008 10:22
There's no such thing as a stupid question.  When you switch from default to planar mapping, the RPM becomes double whatever the RPF was before the switch. It's pretty silly. It would be nice if it were to take into account the size of the prim, and calculate on the fly so that the displayed size of the texture remains the same when you switch, but it doesn't. You have to do that yourself.
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