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A problem with design.

Justin Gartner
Registered User
Join date: 17 Dec 2008
Posts: 2
12-18-2008 02:10
Having an issue, I can't seem to fix it.

Using Photoshop, when I create a T-shirt for instance with a black background.


After making the shirt, uploading its all fine. I put it on.. The black color bleeds on the entire upper torso of my body.

I don't know how to fix this ... I made the shirt short-sleeved, but when I uploaded that item. It just showed the black shirt, with an all white body.

Anyone have an idea,i've looked at multiple youtube posts and guides but no one seems to mention this.
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-18-2008 03:10
Sounds like maybe you didn't give the image any transparency. Did you create an alpha channel for it? And did you save it as 32-bit?

If you don't know what those terms mean, read the transparency guide, stickied at the top of this forum.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
12-18-2008 06:34
Palletizing again, maybe? Try typing Ctrl-Alt-F7 and then Ctrl-Alt-R. If that works, come back and search the recent archives of this forum for the word "palletized" to find out why.
Justin Gartner
Registered User
Join date: 17 Dec 2008
Posts: 2
12-18-2008 14:03
Ya know, I've read this alpha channel stuff.


I mean... it really doesn't tell me much maybe I'm missing something. The basic idea is that an Alpha Channel determines the Opacity or Transparency yea?

So what Color do I need to make the alpha channel so that my skin is visible?

Black or Grey?

I see explanations of alpha channels but nothing really about clothing.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
12-18-2008 14:20
The alpha channel doesn't know anything about clothing either. All it knows is whether you have a high value (= white) loaded in each pixel of your image or a low value (= black). If a pixel in your alpha channel image is white, SL interprets it as opaque. If it's black, SL sees it as totally transparent. Anything in between (= gray) is ... well.... in between. You control the amount of opacity by controlling how light or dark a gray you make an area in the alpha channel image.

So, since you want to be sure that you see skin in places, those parts of the alpha channel image need to be black.

All of this is in the sticky, but if you want to try a different tutorial -- probably the clearest one I've seen -- take a look at Robin Wood's web site ...

http://www.robinwood.com/Catalog/Technical/SL-Tuts/SLTutSet.html
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
12-18-2008 16:50
From: Justin Gartner
The basic idea is that an Alpha Channel determines the Opacity or Transparency yea?

Yes, and it works per pixel, meaning each pixel in the alpha channel controls the opacity/transparency of the same pixel in the image. So, if you want, say, the upper left corner of the image to be transparent, make sure the upper left corner of the alpha channel is black. If you want a spot in the middle of the image to be opaque, make sure that exact spot in the alpha channel is white. Etc.

From: Justin Gartner
So what Color do I need to make the alpha channel so that my skin is visible?

The avatar's skin will be visible through any parts of the clothing that are transparent. So if you want to see the skin of the avatar's forearms, for example, make sure the forearm area of the shirt texture is black in the alpha channel.


From: Justin Gartner
Black or Grey?

Black means full transparency. Gray means partial transparency (translucency).



From: Justin Gartner
I see explanations of alpha channels but nothing really about clothing.

Did you read the tutorials in the second post? They all walk through an example of making a bikini top for an avatar.

Robin's tutorial that Rolig linked is excellent as well.

But in any case, I would encourage you to stop thinking of this stuff as somehow being either clothing-specific or not-clothing-specific. The principle of how alpha mapping works is what's important. The subject matter of the imagery in question is secondary.

As long as you keep looking exclusively for subject-specific answers, you'll continue to struggle. Learn the principle, and then you'll be able to apply it to any subject you want, whether it be clothing or anything else. Make sense?
Seshat Czeret
Registered User
Join date: 26 May 2008
Posts: 152
12-20-2008 01:10
From: Chosen Few
The avatar's skin will be visible through any parts of the clothing that are transparent. So if you want to see the skin of the avatar's forearms, for example, make sure the forearm area of the shirt texture is black in the alpha channel.



And if this doesn't seem to be working for you, and you have an NVIDIA graphics card, you probably have the palletized textures bug. Look at Rolig Loon's post in this thread.
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