I got some items that are part of an open source build. The textures are BEAUTIFUL, but, (my guess is,) in order to save upload costs, the artist mapped multiple items to 1024 x 1024 sheets and by using offsets and repeats, used one texture to map multiple items. With all these huge textures, lag was killer.
I downloaded the textures, reduced size to 512 x 512, re-uploaded and re-mapped. This had the the desired effect of eliminating the lag, but, in some cases, there was severe degradation of the perceived images.
SO, I was wondering. Should I cut these textures up? I know that I could get better resolution, and the upload cost, while significant is acceptable. But, the re-texturing would be a lot more work, and I wonder if the additional individual textures would offset the smaller sizes of the textures.
Also, I'm aware that I've taken someones hard work, and redid it in crayon. The textures were full perm, and freely given, and described as "open source," but this probably isn't what the artist had in mind.
Any comments or suggestions?

