|
Adam Alcott
Registered User
Join date: 4 Jan 2007
Posts: 10
|
02-21-2007 22:06
Can I just say there needs to be returns of linden in SL if a customer is unhappy with a product. I am just annoyed because I bought a shirt and its wayyyy too short and you cant modify it. Can I suggest to those of you creating clothing that no modify sucks because I cant change how long the shirt is and it looks way too short and full on dorky, so I just end up deleteing it because I cant find a way to unlock the no modify and if I could believe me I would because I would like to wear it and now cant because it looks stupid. Just an FYI.
|
|
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
|
02-22-2007 07:02
I agree with you. There's absolutely no reason not to sell clothing as modifiable. For prim objects, it arguably makes since people can drop a dupe script into modifiable prims, and then end up with a full perms copy that reads as made by them, not by the original creator. With clothing though, there's no justification. Clothing cannot be scripted, so there's no danger. In my opinion, clothing should always be copy/mod/no-transfer.
As for the refund you want, ask the creator. It's not LL's place to step into these things, if that's what you meant. They're just a service provider. Asking them to intervene would be like asking a RL shopkeeper's landlord to get involved when you want a refund from a store. The dispute is between you and the store owner; the landlord has nothing to do with it. All the landlord does is provide the space. Similarly, all LL does is provide a space called SL. Generally speaking, the manner in which we conduct our businesses in that space is not their concern.
_____________________
.
Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested.
|
|
Merry Calliope
The 13th Rabbit
Join date: 24 Mar 2005
Posts: 89
|
02-22-2007 12:43
I agree with the no-mod thing. I prefer my clothing to be copy/mod and no transfer so I can make copies of pieces I like to put in different outfits.
As far as modifying a short shirt though... It may be that the texture actually cuts off at a certain point rather than the shirt being shortened in the shirt appearance dialog. So even if it was modifyable there would be no way to actually lengthen it. (Hopefully that made sense.)
For instance, for short sleeve on the outfits I'm making I create the texture with short sleeves rather than making full length sleeves and 'rolling them up' in the shirt appearance dialog. Why? Because I can get a sharper line and evenly matched seams this way. The shirt appearance dialog creates fuzzy edges and unmatched seams (in my experience).
As was recommended to me in another thread... Politely explain to the clothing creator about the issue you had with the shirt. It may be that they tested the garment only on their own avatar. If they have a very short torso (or you have a very long torso) the polys may be oddly squashed/stretched. This would explain it if the shirt looked fine on the model in the ad but looks short on you.
The key word is 'politely'. More flies are caught with a drop of honey than a barrel of vinegar. ^_~
|
|
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
|
02-22-2007 14:59
Adam?
Most of the better quality clothing out there can't simply be adjusted for length with the appearance sliders, because the designer actually took the time and effort to make a specific hemline or cuff for the item, and beyond that the texture is transparent. So for example, if I was selling a bikini top, you can't expect to use appearance sliders to turn it into a longline bra that goes halfway to your navel, or into a corset that goes below your belt line. There just isn't any fabric there to reveal!
Allowing the appearance slider choices to determine hemline and sleve length is like adjusting a real sweater by unravelling it and snipping off the extra yarn. You get lousy looking edges, and not the finished edge that the clothing designer intended.
If the picture on the vendor showed the shirt reaching to the belt line on the model's pants, and if on you the hemline doesn't make it to your belt, the most likely reason is that you're wearing a set of hip-huggers with a lower than normal belt line. Because no matter how you streach or distort your avatar, the lower edge of a garment remains proportionately in the same place on the body. If the hem of a shirt made it to the waistline on normal pants for one avatar, it should do it for all, from the basketball player to the tiny child. The only exception that I have seen to this is wearing cross-gender designs. Sometimes a shirt designed to come to the belt line on a woman shows a bit of tummy when worn by a male.
Prim clothes are different. A prim skirt does not automaticly adjsut to the avatar. For that reason, most prim clothing parts are modifyable, so you can adjust things to fit.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
|
|
Merry Calliope
The 13th Rabbit
Join date: 24 Mar 2005
Posts: 89
|
02-22-2007 15:27
Ceera> You said what I was try to explain much more eloquently. ^_^
While I suspect you've hit upon the OP's issue, the low rise pants, I can honestly say I've had somewhat similar problems with shirts because of my height. If the torso is shortened enough some polys sort of...fold in under the 'ribcage'. It's not very drastic on me except in certain poses but if you look at some of the 'child' avatars it's very apparent. Things look odd because the waist can be shortened and lengthened but the ribcage stays the same. If someone has an extremely long waist a regular shirt might look short because the polys between the ribcage and the hips are stretched..and if the hips are also long then the effect is even more drastic.
Since I'm horrid at explaining stuff I've attached some photos. The first is a very very short avatar, the second is a rather tall and long-waisted avatar, the fourth is (IMO) a fairly 'average' avatar (her waist might be a bit long).
|