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Capella DeCuir
Registered User
Join date: 15 Jun 2007
Posts: 289
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07-26-2007 15:37
I work with micro prims, although I've had this happen with pretty much any prim size i work with. I'll start off with a clean set of prims. All the same (Blank) texture, no "multiple" in the middle of the texture picture. Select a stack of them (still no "multiple"  , and when I attempt to apply a new texture to the whole thing, It will instead split out and only texture pieces of each prim- leaving parts behind with the blank texture. I've tried everything. Reselecting it and trying again only makes it worse! I wind up having to go through every visible face of each prim to force them to behave and when I'm trying to change the color (silver to gold or "blank" to a texture) of an 80 prim bracelet with 320 texture faces, it's enough to make me want to scream. What am I doing wrong? How can I make my textures behave? =(
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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07-26-2007 15:56
This is a long standing bug that really, really, really needs addressing. LL claimed it was fixed a few updates ago, but obviously someone over there was smoking something powerful that day because it only improved slightly at best.
The fact that you're working with tiny prims isn't the cause. It's the number of surfaces you're trying to affect at once. Unfortunately, whenever it's more than a handful at a time, SL bugs out. Even when it appears that all the textures did change like they were supposed to, often some of them will spontaneously revert to their previous texturing, sometimes even minutes later. It's really annoying.
The only surefire way to avoid the problem is to texture less surfaces at a time. Sometimes toggling Apply Immediately on and off a bunch of times with all the surfaces selected will eventually cause all the textures to take, but it doesn't always work. Sorry there's not a better answer.
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Capella DeCuir
Registered User
Join date: 15 Jun 2007
Posts: 289
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07-26-2007 16:03
Misery loves company =/ At least I'm not alone!
I've seen them flicker like crazy after I try to apply a change. Ah well. I think next time I'll just get the prims fully textured before shoving them through the linkrez a couple of times.
Thanks!
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Sally Silvera
live music maniac
Join date: 17 Feb 2007
Posts: 2,325
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07-26-2007 18:02
From: Capella DeCuir Misery loves company =/ At least I'm not alone! I've seen them flicker like crazy after I try to apply a change. Ah well. I think next time I'll just get the prims fully textured before shoving them through the linkrez a couple of times. Thanks! *company* yep have had that happen too. and yesh fully textured before shoving works in that particular case. if texturing various bit of a large build i've had it happen in the way that Chosen describes, and not even minutes but closer to an hour being stuck with the wrong texture. Toggling apply immediately worked for a bit, but the only true answer in my case was log off and log on and hope everything else was as it should be.
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Siddean Munro
Artist!
Join date: 21 Apr 2007
Posts: 113
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07-29-2007 04:26
I get it too. Really annoying expecially when working with Flexi's with alphas which are a bugger to select at the best of times
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Betty Doyle
Ingenue
Join date: 15 Aug 2006
Posts: 336
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07-29-2007 05:21
Here too.... texturing a bunch of curly hair in different colours the other day, I was about ready to scream. Only finally got it to stick by going into edit linked parts and doing a few pieces at a time.
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