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Oberon Onmura
Registered User
Join date: 28 Dec 2006
Posts: 125
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10-12-2007 07:50
Until about three days ago, when I adjusted a textured prim's size, I was then able to reset the texture's horizontal and/or vertical repeats to 1.000, at which point the texture would realign to the prim accordingly. But now, those values don't change when I adjust the size of the prim! And so the texture doesn't re-align!
Perhaps I did something to my SL client without knowing it. It wouldn't be the first time! But it's driving me nuts and has stopped a few projects dead in their tracks. Any ideas out there? Has anyone else experienced this?
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Johan Laurasia
Fully Rezzed
Join date: 31 Oct 2006
Posts: 1,394
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10-12-2007 10:04
In the editor window, you must have unchecked 'stretch textures', rechecking it should fix your problem.
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Avion Raymaker
Palacio del Emperador!
Join date: 18 Jun 2007
Posts: 980
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10-12-2007 10:17
From: Johan Laurasia In the editor window, you must have unchecked 'stretch textures', rechecking it should fix your problem. The "stretch textures" box only adjusts those numbers for you if left unchecked. Manually putting in the numbers, as Oberon describes, should do what he expects them to. Oberon, I occasionally am working on a prim that just goes haywire, and the repeat-number boxes don't work anymore. I usually give up and just recreate it from scratch. I also had my hotel doors suddenly decide that the horizontal face included the other side (so to get "1" I had to put in the number "2."  But I've never had it happen universally, to everything I create. Does this still happen if you start again with a blank cube?
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Oberon Onmura
Registered User
Join date: 28 Dec 2006
Posts: 125
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10-12-2007 11:07
From: Johan Laurasia In the editor window, you must have unchecked 'stretch textures', rechecking it should fix your problem. Yikes! You're right! Thanks. I was going a little nuts ...
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Wildefire Walcott
Heartbreaking
Join date: 8 Nov 2005
Posts: 2,156
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10-12-2007 12:29
From: Johan Laurasia In the editor window, you must have unchecked 'stretch textures', rechecking it should fix your problem. Nice. That explains a problem I was having last week. =)
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