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Muscling

Zantari Nico
Registered User
Join date: 11 Jul 2005
Posts: 19
09-02-2005 21:54
Ok, I got a skin i makes but I'm having trouble with muscling, anyone have a upper and lower body shading I could put on top of a skin to define the muscles better? Cause for my dragon avy I'm trying to make a ruby looking skin with high muscle definition if anyone wants a chalenge =p I'm not that good with paintshop pro and trackball mice don't do this well so I'm having lots of problems. So yes, please help me! Basicly what I need is a jepg the is the shading that defines muscle on the upper and lower body that I can slap on top of a skin i made.
Sparkle Skye
Second Life Resident
Join date: 27 Oct 2004
Posts: 1,016
09-05-2005 04:07
you might want to get some sources for muscle anatomy size them and make an overlay, practice drawing the muscle structure till you get the look and feel your after.
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Govindira Galatea
Just ghosting...
Join date: 6 Mar 2004
Posts: 416
Look in the \Character folder
09-05-2005 07:13
In the \Second Life\Character folder is a file entitled bump_upperbody_base.tga, it will help you. It's definitely very far from perfect, but I think you will find it a helpful beginning, along with a good anatomy for artists book, available at your local library. Have fun! ;)
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Zantari Nico
Registered User
Join date: 11 Jul 2005
Posts: 19
09-05-2005 21:05
Thanks, i hope I got a program that can handle .tgas
Roberta Dalek
Probably trouble
Join date: 21 Oct 2004
Posts: 1,174
09-05-2005 23:38
You need tgas in SL. Which program are you using?

Photoshop does TGAs, as does the GIMP (it's free)
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