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Help With Wrinkles Please! :)

TaraJ Wake
Registered User
Join date: 12 Jan 2006
Posts: 5
03-26-2006 14:08
Hello to all my fellow clothing makers and texturing friends! I am having a bit of trouble and am seeking your assistance :) I am having some trouble creating wrinkles in my clothing.


I have uploaded pictures of clothing that already have wrinkles in them, but it's just not the same. I am having no problems with layers, or alpha channels etc, but it's wrinkles that have stopped me dead in my tracks! I am using Paint Shop Pro 9, but I also have Paint Shop Pro 7. I was told to get 7 because it has tools that 9 does not have (which I have yet to find) But I have been using 9 the most.


I have tried Dodge and Burn, but I cannot see them. In light, medium, or dark fabrics. I have also tried to use the lightening brush, which works a little bit, but I do not have anything to darken. I have also tried to use 3 different layers of different colors and delete the layers and blur, but you have to delete using the rectangle tool, and you can't use a brush that way, so it looks very rigid (not sure what the correct word would be) It just doesn't looks realistic when it's a big square of blur.


If anyone has any suggestions, they would be greatly appreciated. Thank you very much!! :D
Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
03-26-2006 17:38
Heres something you can try. Try and find a good texture of real cloth which is rather plain but has wrinkles. This should have no patterns on it, because you just want to use it as your shadows to create wrinkles.

Paste this on top of your base fabric layer, then desaturate it. Change this new layer mode to 'multiply' and adjust the opacity/contrast until it looks right. Then erase away bits that you don't need.

You can then distort your base fabric here and there to create the illusion that its being folded where the shadows are.
TaraJ Wake
Registered User
Join date: 12 Jan 2006
Posts: 5
03-26-2006 21:12
Thank you very much for your help! I do however have some questions for you if you don't mind. I am having a hard time understanding what all you mean by desaturating. I also don't fully understand how to change the new layer to 'multiply'. You then said to distort my base layer to create the illusion that it is being folded.. that is part of my problem. I don't know what tools to use to make them look as if it was folded. If you don't mind a little more of your time, it would be appreciated. Thanks much! :)
Cottonteil Muromachi
Abominable
Join date: 2 Mar 2005
Posts: 1,071
03-27-2006 18:13
Since I don't actually use Paint Shop Pro, I won't be able to advise exactly where these functions are. However, the basic principles are the same. You can search the Paint Shop Pro help file for words like 'saturation', 'layer mode', 'multiply' etc. to find where they are. Or someone else here in the forum might help. :)

Saturation is the intensity of a hue's colour. This adjustment is sometimes used to make photographs look old and discoloured. I'm sure you've seen this.
So in this case, 'desaturate' means to take away so much of the intensity of the colour hue that it becomes just a black and white image. Here, the purpose is to just obtain a black and white image to overlay it as wrinkle shadows.

But, just having this black and white image is not enough, because when you put this layer over the base, it just occludes it. So we want to try and blend this new layer over the base layer. Thats where 'multiply' comes in.

Multiply is a type of blending mode in image editors. When you change a layer above another image from a normal mode to a Multiply mode, it basically blends itself over the bottom layer. Imagine like its a piece of transparency used for overhead projection placed over.

And finally, you want to distort parts of the base pattern to make it look squashed. This is usually done by selecting a small region and applying a distort filter to it.

If you still have trouble finding these, I'll get hold of a trial of PSP and pass you some screenshots inworld. Have fun!
TaraJ Wake
Registered User
Join date: 12 Jan 2006
Posts: 5
03-28-2006 10:45
Thank you so much for all of your help! I will definitely have to try this today! I will look in PSP Help for all of these tools. Thank you for replyin with a more detailed explanation. It's much appreciated. Thanks again! Take care! :D
Persephone Phoenix
loving laptopvideo2go.com
Join date: 5 Nov 2004
Posts: 1,012
Search Robin (Sojourner) Wood's posts
03-28-2006 12:06
She had an excellent tutorial on that in this forum. Why reinvent the wheel? :-)
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Cattrina Careless
Registered User
Join date: 30 Jun 2005
Posts: 102
03-28-2006 13:00
I use PSP 7 and I'm at work so this may not be exactly precise :)

As far as setting the new layer to "multiply", open the layers window, select the new layer on the left hand side of that window. On the right hand side of that window is the layer transparency slider and next to that is the layer type. Hit the dropdown and select multiply :)

Thats about all I can offer while I'm at work - lol - but it might help some

Catt
Sunshine Clio
Easily Amused
Join date: 21 Nov 2004
Posts: 160
03-28-2006 14:11
From: TaraJ Wake
I also don't fully understand how to change the new layer to 'multiply'. :)


In psp you need to have the layer palette visible. If it's not, just hit F8 and it should pop up. On that layer, next to the opacity slider you'll see the word "normal" if you click on that, a drop down menu opens that lets you choose what type of layer you want it to be.
Sunshine Clio
Easily Amused
Join date: 21 Nov 2004
Posts: 160
03-28-2006 14:13
From: Cattrina Careless
I use PSP 7 and I'm at work so this may not be exactly precise :)

As far as setting the new layer to "multiply", open the layers window, select the new layer on the left hand side of that window. On the right hand side of that window is the layer transparency slider and next to that is the layer type. Hit the dropdown and select multiply :)

Thats about all I can offer while I'm at work - lol - but it might help some

Catt



Oops <blushes>
Didn't mean to be redundant and post what you already had.
That'll teach me to not refresh a window I had open from hours ago.

-Sun
(of the redundant posties)
Cattrina Careless
Registered User
Join date: 30 Jun 2005
Posts: 102
03-28-2006 17:32
From: Sunshine Clio
Oops <blushes>
Didn't mean to be redundant and post what you already had.
That'll teach me to not refresh a window I had open from hours ago.

-Sun
(of the redundant posties)


<laughs> yes but your post came with a pretty picture and more concise directions :)

Catt
TaraJ Wake
Registered User
Join date: 12 Jan 2006
Posts: 5
03-29-2006 09:49
You all have been so helpful! Thank you all so much! :D I still have yet to try all this.. I will have to try sometime tonight and let you all know how it goes :) Thanks again! :D
TaraJ Wake
Registered User
Join date: 12 Jan 2006
Posts: 5
03-30-2006 10:41
From: Persephone Phoenix
She had an excellent tutorial on that in this forum. Why reinvent the wheel? :-)


Where is this if you don't mind me asking? I did a search for it and I cannot find it, there are so many of her posts and I do not know which one it is lol, I am sorry if it is a bother.. Thank you so much! :)
Delerium Hannibal
Registered User
Join date: 30 Apr 2004
Posts: 28
03-30-2006 14:21
Personally, what I do to create "wrinkles" is in photoshop, but there may be similiar tools in PSP. The key to making good wrinkles is the dodge and burn tools. These lighten and darken an area that you paint with the brush. The key to it is, use a thin wedge for a brush, not a circle. Then stroke in the direction of the brush angle with dodge, then next to it do the same with burn. This will create a light and darker area next to each other, thus creating a ridge, or "wrinkle" Always work with a very very light flow on your brush, creating subtle changes, nothing too drastic. a bigger brush will make more of a wavy pattern, while a smaller brush will make tight wrinkles. Don't forget to change the angle of the brush to get more random patterns, or else it will start looking too uniform. hope this helps some.

Also, contact me in game tonight if you have any questions, I can probably walk you through it. The name is Delerium Hannibal. I see by your post that you've tried using dodge and burn, with no effect. keep in mind that dodge and burn only effects existing images, you can't do this on an empty layer. That might have been your problem. Just copy your clothing layer to a new layer and start working so you don't mess up your clothing.