Welcome to the Second Life Forums Archive

These forums are CLOSED. Please visit the new forums HERE

Posing the Avatar in Blender

Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
12-16-2007 17:38
I'm trying to use Blender to aid with making clothing, but I'm not real thrilled with the way the mannequin's arms stick out. It makes texture baking more complicated, and drawing accurately on the shoulders nigh-impossible. Absent just selecting the arms and rotating them downwards (which seems like it would cause problems, though please correct me if I'm wrong) is there any way to pose the avatar object? I know you can import .bvh files to Blender but I can't figure out how to make that work with the avatar, or if it's even possible. Thanks.
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
12-16-2007 18:49
You'd have the replicate the correct bone setup, then use Blender's skinning tools (if it has them) to link the av mesh to the bones and assign weights to the vertexes (which bones they're influenced by and by how much). It would take a whole lot of guesswork and trial and error until you got the same deformations.
_____________________

My other hobby:
www.live365.com/stations/chip_midnight
Miriel Enfield
Prim Junkie
Join date: 12 Dec 2005
Posts: 389
12-16-2007 18:54
So there's no way to get the mannequin to put its arms down? Drat. Thanks anyway.
whyroc Slade
Sculpted and Blended
Join date: 23 Feb 2007
Posts: 315
12-16-2007 23:12
You can do it, Chip told you. It's not that hard actually, but beyond the scope of a forum post to explain.. I would suggest looking in the Blender documentation for 'Aramatures' and
'weight painting' there is alot of info available about this kind of stuff for Blender.

-whyroc
_____________________
Sculpt Maps Galore - 100's of full perm sculpt maps. Top quality sculpts - low prices.
http://slurl.com/secondlife/Poecila/50/54/92
Anya Ristow
Vengeance Studio
Join date: 21 Sep 2006
Posts: 1,243
12-17-2007 06:13
I've used Poser to pose the avatar that I load into blender. I think. It's been a while.