Imagine you have a sphere. Pick any two points on the sphere. Draw the shortest line between them. That is the basic idea.
Now, normals are already a sphere, but the problem is that some exist in the same space. Good for some things, but not for this. Take a normal render, do a trace contour on it and see what happens. Or even thresshold on one of the individual channels. What you get is more than one 'object' so to speak.
How do you spherify an arbitrary mesh so that each point is unique? How do you pick two points on an arbitrary mesh and draw a line between them?
So I actually loaded up the main chunk of the female torso and did some junk to it. Most of the points are mostly unique, but I didn't really pay much attention to the contours or surface area.
I had a pretty good idea of what I would end up with, but the happy accidents are far more than I could have hoped for.

Take that image and drop it into Photoshop. Add a Threshhold Adjustment Layer. Play with the slider and see what it does. Now, between the original image and the Thresh Ad-Layer, add another Ad-Layer, like Hue/Sat or Selective Colour. Play with sliders and watch the happy accident magic frolic and play.
As it is, since it's a quick-n-sleazy hack, I imagine the only thing it's good for is guides. "Oh, that would make for an interesting cut on a shirt." And then switch over to Pen tools to smooth it out. If you know your ChOps, you can do all sorts of funky cuts.