From: Clarissa Lowell
I apologise in advance and hope to get more than a string of "read the tutorials." I'm hopeless at learning that way. I've tried - but I am a kinetic/visual learner. I may also have much shorter attention span today than I used to have. So, I do much better with someone boiling it down for me, and/or sort of being there to bounce questions off live, when possible. Preferably/ideally as I try things hands-on.
However that isn't really possible in this case. Making clothing in a paint program is something that occurs out of SL, and while I'd put on a pot of tea I'm pretty sure none of you are going to drop by for a live lesson.
A few colleagues and I have got something in the works that I think will be right up your alley. I hate to just leave it at that without saying more, but really, I can't spill the beans on it quite yet. With any luck, I'll be able to make a full announcement in the next few weeks. Stay tuned.

In the mean time, if reading isn't really your thing, I'd suggest you look for video tutorials. The Web is full of them.
From: Clarissa Lowell
Top five tips for a Mac user?
There's nothing Mac or PC specific about this stuff. Texturing is texturing, painting is painting, Photoshop is Photoshop, regardless of operating system. The only real difference is the names of a few keys. Ctrl on the PC translates to Cmd on the Mac. Alt on the PC translates to Option on the Mac. You'll find that some tutorials will include the translations, while others will just write for one or the other.
Here's a full listing, if you need more:
http://www.myfirstmac.com/index.php/mac/articles/ultimate-switcher-guide-windows-pc-to-mac-keyboard-shortcutsOther than that, the operation of programs is exactly the same.
From: Clarissa Lowell
I have PS3,
For clarification, do you mean Photoshop CS3 (which is really version 10), or do you actually mean Photoshop 3, from 15 years ago? Hopefully you meant the former.
From: Clarissa Lowell
I haven't tried to make anything yet for SL other than in-game simple clothing (including a gown using someone's free prim skirt maker but the little dot kept bouncing around when the av walked). What would be the easiest way for me to get going? What are the simplest clothes to begin making?
You won't like this answer, but the truth is if you've never done anything like this before, there's no easy way to get going, and there are no simple clothes. Learning to do this is going to take serious time and effort. Like it or not, you're going to need to read, read, read, and practice, practice, practice. There's no way around that.
From: Clarissa Lowell
Could someone explain things like layers in layman's terms?
I'll answer your question as asked, but before I do, I need to say something. Again, you're not going to like this, and please don't take offense to it, but in all truthfulness and candor, if you don't even yet know what a layer is, you've got zero business even thinking about making textures yet, let alone ones as complex as SL clothing. You're basically asking for the "top 5 tips" on winning a marathon when you haven't even yet learned to crawl or walk, let alone run.
Learning to create digital imagery, and learning to create textures for use on 3D models, are two different subjects. The former has to come before the latter. There's absolutely no way around that. As I often say in these kinds of discussions, if you try to put the cart before the horse, all you'll experience will be frustration. It simply doesn't work that way.
The best advice I can give you right now is slow down. Forget all about textures for now. Spend the next several weeks learning to use Photoshop itself first, by doing 2D projects, and only 2D projects. Your local bookstore will be full of volumes to teach you how to use Photoshop. They've basically all got the same information, so it doesn't matter which one you choose. Flip through them, and see which author seems to speak your language the best, and go with that one.
Also, the Web is loaded with both written and video tutorials. Google for them. You'll find literally hundreds of thousands to choose from. Photoshop is the most documented program in existence.
That said, I'll now answer your question. I could certainly give you a written explanation of what layers are, as I have in this forum many times for many other people. But you already said written explanations don't work all that well for you. So allow me instead to point you towards a good video tutorial, which will explain the concept:
http://www.graphicsdistrict.com/photoshop-cs3-video-tutorial-introduction-to-layersFrom: Clarissa Lowell
Point me to a nice free texture resource on the 'net?
Google for "free textures", and you'll find tons. None will be of much help with creating clothing, though, for reasons you're not equipped to understand just yet. Once you've got the necessary experience under your belt, you'll get what I mean. For now, just do your best not to be offended when I say, once again, that you're trying to put the cart before the horse. The way you're thinking of going about this right now is just not the way it works.
Again, forget all about texturing for the time being. Spend the next few weeks learning Photoshop itself. Once you've got a solid handle on it, you'll be able to build on that knowledge toward learning to texture. At that point, 99% of the stumbling blocks that are in your way now will have been removed, and you'll discover new questions that you couldn't even imagine right now. Those will be questions we here can answer, and the answers WILL make sense to you. But you're just not there yet.
From: Clarissa Lowell
Explain why the little dot supposed to anchor a prim skirt didn't stay inside the av?
No idea. As others have already said, you'll need to explain a bit more about the method by which you built the skirt. There's no one way to do it. That "dot" could be anything.
From: Clarissa Lowell
Link to some good resources such as the 'shading templates' in another thread here (I took those)?
See the stickies at the top of this forum. They're loaded with links to resources.
From: Clarissa Lowell
I'm looking for a jumpstart and some tips to get me going, not a free ride.
There's no such thing as a jumpstart with this stuff. You have to learn to crawl before you walk, walk before you run. There's absolutely no way to just hit the ground running. Again, I'm sorry, I know that's not the answer you wanted. But it's the only truthful one there is.
Imagine if someone were to walk into a first grade beginning mathematics class and say "I just want to learn calculus. Never mind that I don't know those little things like addition, subtraction, multiplication, and division. Just teach me calculus now." Obviously, that wouldn't be possible, right? Well, you also can't come into a "class room" like this forum, and say "I just want to learn to make clothing. Let's skip over everything else." Again, it just doesn't work that way.
From: Clarissa Lowell
Thanks. All tips welcome.
You're welcome. I only hope I haven't discouraged you by pointing out that this is a much bigger subject than you seem to have bargained for.