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Purchased textures not displaying in edit

Mollie Serevi
Registered User
Join date: 9 Dec 2007
Posts: 2
11-14-2008 02:00
I purchased a texture pack from an SL vendor. When I tried to apply the textures to a build in edit mode, the textures were not available to be selected and/or applied.

I have noticed that there is a difference when looking at the properties... with textures that work, it shows that I can/next owner can resell/give away; with the textures that don't work, it doesn't. I've contacted the vendor but haven't heard back yet and am pulling my hair out.

thanks in advance
Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
11-14-2008 03:49
Texture permissions explained

You Can =
Modify / Copy / Transfer (set the permissions for the next owner)
do what you want but don't sell the texture unless it is part of a build. In most cases the reason it is in SL in the first place. Please Protect other peoples work and adhere to these rules or ask for permission first if you have other intentions.

You Can
Modify / Copy / No Transfer =
Will not show up in Edit menu's Texture Editor but can be used by dragging the texture from inventory to prims face. You can copy and modify the texture and prim. Once this has been dragged to a prim you can then use the texture editor only to copy the texture onto another prims face by using the little texture picker, it does not show as a texture in the Texture edit menu.You cannot sell the texture or the prim that is textured with it.

You Can
Modify / No Copy / Transfer =
Basically this is a useless option, you can only view it in inventory, it cannot be dragged to a prims face so the texture is total unusable. Do not ever by a texture Copy only is my advice.

You Can
No Modify / Copy / Transfer =
Exactly the same as Full Transfer and yes you can modify it. No Modify will have no effect whatsoever on the textures permissions.

You Can
No Modify / No Copy / Transfer =
Same as above Modify / No Copy / Transfer


In answer to the OP the texture was not sold full perms. If you can drag it from inventory to a prims face then this is the way the seller wanted the texture to be. Unfortunately this is the problem with SL's permissions system when it comes to textures not the seller as they are only utilising the system best how they want to sell their product.

If you check back where you purchased the texture then check the permissions. If it is sold as Mod / Copy / No Trfr then the seller/vendor has made no mistake. If it is sold as full perms then yes this should be taken up with the Seller.
Mollie Serevi
Registered User
Join date: 9 Dec 2007
Posts: 2
11-14-2008 06:44
Thanks so much for your help...
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-14-2008 09:12
Most textures in SL are sold full perms, because any restrictions on them make them almost impossible to use.

No transfer textures make a prim object essentially unsellable. Every time you rez the prims, they shout to the entire area that you don't have permission to copy the object. Used to be you couldn't transfer the object at all, if any no-trans textures were used on it.

A no copy texture can be used precisely once, on one prim. You drag it to a prim, and it leaves your inventory and becomes part of the inventory of that prim, and can be applied only to that prim.

No Mod textures can be applied to prims, and no longer make the prims that they are applied to no-mod, however you can't upload the texture to your PC to mod the texture itself.

People who sell restricted textures generally fall into two categories:

1: Inexperienced merchants who don't realize that they are doing their customers a disservice by restricting the textures, and who are afraid that someone will steal them if sold full perms. (They can be quite easily copied anyway, by a determined thief).

2: Merchants selling strictly for personal use by the buyer. For example, a home seller ofering a no-transfer texture set that matches the textures in their prefab house, so you, as a customer, can remodel the house without having full-perms textures that you could resell, and without being able to sell or transfer a copy of the house based largely on someone else's work.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
Argent Stonecutter
Emergency Mustelid
Join date: 20 Sep 2005
Posts: 20,263
11-14-2008 09:49
From: Ceera Murakami
No transfer textures make a prim object essentially unsellable. Every time you rez the prims, they shout to the entire area that you don't have permission to copy the object.
Whiskey Tango Foxtrot is the reason for THAT change in behavior? I've bought no-transfer textures for personal use before, and it never did that.
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Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
11-14-2008 13:54
From: Ceera Murakami
Most textures in SL are sold full perms, because any restrictions on them make them almost impossible to use.

Lets not deter people from buying textures because they are not full perms, there are many would be residents that want to buy textures for their own personal use. So any Creator/Seller setting textures to No Trfr has set the permissions correct. However, one thing I would comment on is that these texture Creators/Sellers should make it clear in their own documentation on how to use the textures because the SL permissions system does not allow them to show up in the Texture Editor/Picker.

From: Ceera Murakami
No transfer textures make a prim object essentially unsellable. Every time you rez the prims, they shout to the entire area that you don't have permission to copy the object.
But was that not the sole intention as to why the creator set those permissions in the first place so the texture or prim that is was applied to could not be sold as it was for personal use only and not for resale/distribution. Also, when you perform the drag option there is no longer any chat or shout messages.
From: Ceera Murakami
Used to be you couldn't transfer the object at all, if any no-trans textures were used on it.
Are you saying that now you can sell the prim with the texture on? I can assure you that the latest RC will not allow you to do that, I cannot comment on the current viewer as I only use RC's.

From: Ceera Murakami
A no copy texture can be used precisely once, on one prim. You drag it to a prim, and it leaves your inventory and becomes part of the inventory of that prim, and can be applied only to that prim.
Not anymore, I tried this also and it will no longer allow you to do that. It cannot be dragged from inventory to a prim and is basically useless as I mentioned in my previous post.

From: Ceera Murakami
No Mod textures can be applied to prims, and no longer make the prims that they are applied to no-mod, however you _____________________________________________.
This was the one that puzzled me, as I mentioned, this is as good as a full perms texture for specific use in SL.
From: Ceera Murakami
1: Inexperienced merchants who don't realize that they are doing their customers a disservice by restricting the textures, and who are afraid that someone will steal them if sold full perms. (They can be quite easily copied anyway, by a determined thief).
Yes quite true, much the same as RL. For example a car owner:
he puts an alarm on his car,
he puts an immobiliser on it,
a tracking device on it,
so he thinks he can sleep at night and can wake up the next day and his car is still there.

He awakes and it is not!

As you mentioned, there are determined thiefs!, these are the ones that will take the car/textures regardless of the protection people put in place even in SL but we do not need to publish this. Let the thieves figure it out for themselves.
From: Ceera Murakami
2: Merchants selling strictly for personal use by the buyer. For example, a home seller ofering a no-transfer texture set that matches the textures in their prefab house, so you, as a customer, can remodel the house without having full-perms textures that you could resell, and without being able to sell or transfer a copy of the house based largely on someone else's work.
Which category do you fall into as a designer and creator. the latter? or do you sell all your builds with full perms?
Sorry to sound so critic but is it not the permissions system that we should be categorising and not the individual designer. It is the designer/creator who is only doing what they see right with the current options/permissions available to them that they can set.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
11-14-2008 14:58
I sell my textures full perms, with a detailed license regarding permissible terms of use. Step into the lobby of Textures R Us, and you can get a copy of the agreement, before you buy anything. I do full perm textures ONLY, because, as a Builder myself, I will not use restricted textures, and I know of extremely few builders or content creators who will. And content creators who are building things for resale are 95% of my market.

My clothing designs, prim objects and script creations often have had restrictions on permissions, for the simple reason that the available implementation of the permissions WORK, on those items. I can make a dress copyable and no transfer, or can make it no-copy and transferrable, and the permissions restrictions don't render it useless.
_____________________
Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
11-16-2008 08:01
From: Ceera Murakami
Step into the lobby of Textures R Us.



????
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
11-16-2008 09:24
From: VonGklugelstein Alter
????


Looking for the agreement? Or the Lobby? Or TRU? Or just confused???? :p