Okay folks, sorry if this may have been covered, but I couldn't find anything helpful with the search function.
I'm looking for any way to design textures for avatar attachments, without having to use a seperate texture for each prim. Most furry AV heads are usually collections of sphere prims, which makes designing a face that will be split over several spheres quite troublesome.
To date I have yet to actually get one right, so I'm looking for 3rd party software or tools which will allow me to make things easier.
I recently ran across a beta version of a script for Maya which reproduces the SL interface and prim building system. This is similar to that Blender script, just for Maya.
I also saw somewhere another script that would project a texture onto a multi-surface model in Maya, then bake it onto each segment. Sorry if I'm not describing that well, so I'll use a URL: http://www.qarl.com/qLab/?p=18
Anyways, what I want to know is if anyone knows if Maya, Blender, or another program can import an object from SL, assemble the individual prims as a single model, then export a UV Wireframe Template for use in Photoshop?
That would be a far easier and faster way to develop an attachment texture than skinning each prim seperately, especially for faces on a head attachment.
Failing this, does anyone know any other tricks to draw an attachment texture as a single photoshop image, then get it into SL correctly?
I'm moving along well in learning how to *build* AVs, but am at a standstill with texturing them. Any help would be appreciated.