I have been trying o make my first pair of pants lately and while I am fairly experienced at clothes making I am having a nightmare of a time with the pants mesh. It's very difficult to explain without a picture and of course attachments are borked again, but here goes:
If I take the pants texture all the way to the bottom of the template, I get pants that "hang" properly and can be belled out in the normal fashion, but the bottom edge is exceedingly "wavy." If these are real pants, the hem on the bottom would be wavering by about an inch and a half at least. Yet I have seen other pants (indeed I own some), that have a "straight across" cut on the bottom (no waviness).
I have experimented with placing the texture at different parts on the template.
For instance, if you put it ever so slightly higher than the edge of the template (even just one or two pixels), you no longer get the wavy effect, but you get a kind of "bunched" pant as if it had a drawstring around the ankle or was made especially for MC Hammer.
If you put the texture even one pixel *over* the edge of the template, you get even more waviness as the tiny bit of data that's on the edge will get stretched out into a "tongue" effect.
What's worse is that if you go into the preview, (the one time I was able to test it), none of the wavy effects are noticeable.

I have sen other posts that suggests that LL is "playing around" with the clothes meshes lately,

If not what is the correct placement line for the bottom cuff of a pair of pants? I have tried out many many different arrangements and not a single one of them results in a flat, straight across cut on the bottom of the pants.