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Textures/Fonts on Vehicles. Please Help.

Mark Partridge
WPSD Captain
Join date: 21 Apr 2004
Posts: 3
01-10-2010 05:49
I RP as a police officer. I have an Astaro Imperial (police car) which is the only car in SL that allows custom textures on doors. I've added a custom badge with my name on it using Photoshop. My RP Police Chief has an Astaro as well, it's an SUV though and he has fonts all over it. I asked how to do it, and he just said it's an attachment, or something.

Could somebody in detail tell me how to do this.

He has fonts on the back glass, the bumpers, the hood, the rear doors, etc.
All over. Not just the spot the Astaro allows you to place a texture.


Thank you,
Mark Partridge
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
01-10-2010 06:35
I know nothing about that vehicle (or any specific vehicles, for that matter), but if you still have room for a spare prim or two, all you have to do is put your extra texture on it and link it to the car (assuming that you have mod permissions). It's like applying a decal to a surface in RL. A decal is a design on a separate piece of transparent plastic that you stick on the window or door of a RL car. Do the same thing with a new texture in SL. If you're lucky and the car is not actually a vehicle but an attachment that you wear, then you have a lot more prim allowance to work with.
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Anna Gulaev
Registered User
Join date: 25 Oct 2006
Posts: 154
01-10-2010 07:26
If the car is no-mod (and not itself an attachment), he might mean that he's sitting in the car with the lettering attached to his avatar rather than the car. It looks like its part of the car but is actually part of his avatar. Ask him how he did it.
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
01-10-2010 08:57
From: Anna Gulaev
If the car is no-mod (and not itself an attachment), he might mean that he's sitting in the car with the lettering attached to his avatar rather than the car. It looks like its part of the car but is actually part of his avatar. Ask him how he did it.

Yes, that's another possibility. Essentially, treat the new textured stuff as a totally separate multiprim object that you wear like any other piece of prim clothing -- a cape or a scarf, for example. It will take quite a bit of adjusting to get that new attachment to align perfectly with the car, but if you can do it, the illusion should work. If your avatar twists and turns at all while you are sitting, though, the attached stuff will also move and will look like a mess.
_____________________
It's hard to tell gender from names around here but if you care, Rolig = she. And I exist only in SL, so don't ask.... ;)

Look for my work in XStreetSL at
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-10-2010 17:09
hip attachment should be secure (it shouldn't animate when sitting, unless there's a specific animation being played)

the easiest way to do it is to take a two prim object and move it to it's largest possible link distance, attach the root to your hips then sit in the vehicle. the edit the prim sticking out, (make sure you use edit linked parts) and move it into place, texture and voila, you have "decals"
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