From: Flix Saiman
why not just go and find a really good sculpt there are tons of really good arches in SL
While I admit the need for sculpts, there are a few reasons not to use them if you do not have to. One is that they are all one surface, so you can't apply one texture to the face of an arch, and another to the interior surface, for example. Another is that they often take a long time to rez as opposed to "real" prims.
Lately I've been dealing with megaprims a lot, and as they cannot be resized, it is often impossible for me to make a given structure with them without overlapping. Imagine, for instance, trying to make a 20x20x20m cube using 20x20x.5 mega walls, ceiling, and floor without overlapping them.
Or how about this one? You want an oval with a round hole in the middle, and a different texture on the top, bottom, and the edge of the hole? This can't be accomplished with a sculpty, because you can't texture them differently on each surface, at least without a custom texture that is specifically created for the purpose. In order to do it with normal textures, you must do it with normal prims, and overlap them.
Ordinarily, I abhor overlapping prims. Oh, sure, there are certain things like this that you just can't do without overlaps, but in most "examples" you see, it's just sloppy building.
Regarding the textures matching perfectly on overlapping prims and not flashing, this is true, but it is VERY hard to achieve, at least unless your math skills are MUCH better than mine, and you write scripts to do it. Rez a prim, texture it, drag copy it, and then move the copy back so it occupies the exact same space as the original, and the resulting two-prim combination MAY not flash.
However, move it so it only halfway covers the original, and THEN try to get it to not flash. It's tough, trust me. It's not just a matter of offsetting the textures by .5 and flipping one. This typically yields results that are very close, but still with plenty of texture flash.
As near as I can tell, this is because from within the client and with the normal edit tools, we can only adjust as fine as to within three decimal places. So, if your viewer sets something to .5256 when you entered .525, for example, the textures will flash.
Fortunately, I found a tool that deals with this quite admirably. It's called EasyTexture, and it can obviously calculate and set textures to far beyond three decimal places. It's kind of a hassle to use, and doesn't do everything I would like it to, but the main thing is that when it comes to overlapping prims, it works. No flash whatsoever. And, no, I am not in any way affiliated with the creator, nor do I receive any commission. It's just a tool I use, and one I consider indispensable.