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Blaze Columbia
on Fire!
Join date: 21 Oct 2005
Posts: 280
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06-22-2007 12:32
I've got a question about texture permissions.
If I set a texture to 'copy/mod/no trans' I was under the impression that when i give it someone, they could do whatever they wanted with the texture except transfer it, etc. even if it were on a prim. But i gave a texture like that to another person and although they couldn't give it back, they were able to put it on a prim and sell the prim back to me.
When they put the texture on the prim, btw, we see this in chat.... 'Object shouts: Unable to add item!' but it shows it on the prim and she can give or sell it to anyone else.
So, a no transfer texture was transferred anyway. Is that right?
Why do texture companies need to sell full perms if people can make saleable items with no transfer textures?
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 Main Store at Blaze 71,117,22
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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06-22-2007 14:41
As far as I know, a restricted texture still restricts the next-user permissions of anything it is applied to. So for example, if I give you a texture and have set the next user perms to no transfer, you *might* be able to apply that texture to a prim, but you could NOT sell that prim to anyone else. On the other hand, I recently imported some new textures and was in a hurry, and I textured several parts of a build while they were still set as no-mod/no-copy/yes-trans. Noting my error, I corrected the perms on the textures in my inventory. Then I checked the build, and was surprised to see that the parts that had those new textures on them were NOT restricted in any way. Perhaps it was just that I had corrected the perms on the exact texture / UUID item that had been used to to the texturing. I haven't had time to test thoroughly since then. It would certainly meke texture artists happy of the raw textures could be sold no-transfer, without making the textures worthless to anyone who wants to make transferrable items with them!
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.
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Calveen Kline
In pursuit of Happiness
Join date: 5 Jan 2007
Posts: 682
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06-22-2007 15:58
No transfer textures means that the texture itself can't be given to another AV, but any prims textured with it can be transferred. I.E., your friend sold you the prim already textured with it, but you couldn't use this texture by taking it from the prim to texture a new prim because you don't have the texture itself in your inventory.
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Squirrel Wood
Nuteater. Beware!
Join date: 14 Jun 2006
Posts: 471
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06-25-2007 04:27
"you couldn't use this texture by taking it from the prim to texture a new prim because you don't have the texture itself in your inventory."
WRONG.
There are many ways to get the textures UUID and once you have that one, you can easily apply the texture to a prim through the use of a script. No matter what permissions are set on the texture. no matter whether you have it in your inventory or not.
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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06-25-2007 05:36
From: Ceera Murakami As far as I know, a restricted texture still restricts the next-user permissions of anything it is applied to. So for example, if I give you a texture and have set the next user perms to no transfer, you *might* be able to apply that texture to a prim, but you could NOT sell that prim to anyone else. This is not true as things stand. My friend would sell no-transfer textures to go with her items (bars, huts building component stuff) so people could accesorize. Then someone used those textures to create competing products almost identical to hers, while undercutting and badmouthing her originals. We tested it. She sent me a texture (no transfer), I dragged it onto a prim, which shouted, then I sent the prim to her alt.
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Ace's Spaces! at Deco (147, 148, 24) ace.5pointstudio.com
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Namssor Daguerre
Imitates life
Join date: 18 Feb 2004
Posts: 1,423
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06-25-2007 06:47
From: Blaze Columbia So, a no transfer texture was transferred anyway. Is that right? Yes (no further explanation needed here). From: Blaze Columbia Why do texture companies need to sell full perms if people can make saleable items with no transfer textures? I would imagine convenience is a good reason for full permissions. Also, by making it easier to deal with the textures up front, people are less likely to resort to exploits, 3rd party cheats, and gaming the system to get what they want. If we discuss details in an open forum, we (the texture artists) are only hurting ourselves in the end. PM'ing amongst peers is a much safer way to get things sorted out.
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Ace Albion
Registered User
Join date: 21 Oct 2005
Posts: 866
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06-26-2007 00:36
It used to be the case that applying a no-transfer texture to a prim made the prim no-transfer. The only way I was aware of to provide textures that people could use in products to sell/give, was with transfer permissions.
That no longer seems to be the case, though I don't know when the "new functionality" came about.
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Ace's Spaces! at Deco (147, 148, 24) ace.5pointstudio.com
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