Dimentox Travanti
DCS Coder
Join date: 10 Sep 2006
Posts: 228
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09-22-2006 17:41
Well, I can do tatoos, I can draw, use flases (i paied for etc)
BUT i am having a heck of a time doing sleves. the matching of the edges even with the edge matching templates (thanks). Anyone got a good idea on this or a tutorial?
If i get it right ill post a howto
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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09-22-2006 18:31
What kind of sleeves are you trying to do? And which seam is giving you trouble? The seams down the length of the arm or the seams where the arm connects to the torso? If you can be a bit more specific about what you're trying to do it'll be easier to help 
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 My other hobby: www.live365.com/stations/chip_midnight
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Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
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09-27-2006 04:33
...You probably have your content flipped the wrong way.
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Dimentox Travanti
DCS Coder
Join date: 10 Sep 2006
Posts: 228
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09-27-2006 06:51
NM its just a difficult seam matching thing. I am using chips templates but matching is still hard. Because of the way tatoos are it has to line up perfectly heh.
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Zeera Xi
Real Join Date: Mid '05
Join date: 21 Sep 2006
Posts: 54
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09-27-2006 06:54
You don't need to upload the texture and waste 10L$, just use the in-built texture previewer in the SL client and change "Preview Image as:" to upper body and then you can zoom in and slowly change the tatto each time in photoshop and preview it in the SL client previewer.
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Dimentox Travanti
DCS Coder
Join date: 10 Sep 2006
Posts: 228
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09-27-2006 07:12
From: Zeera Xi You don't need to upload the texture and waste 10L$, just use the in-built texture previewer in the SL client and change "Preview Image as:" to upper body and then you can zoom in and slowly change the tatto each time in photoshop and preview it in the SL client previewer. I use deep paint to view =) Just a pain in the arse =) cause i cant drag around layers in deep paint.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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09-27-2006 08:40
Sleeves can really be a bitch because of the complexity of the way the arm joins the torso. With the arm seams being front/back instead of lined up with the torso side seam, you end up with four different seam joins around the shoulder join. Also there's a huge amount of texture stretch on the top of the shoulder. It's definitely not an easy area to pull off anything detailed.
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 My other hobby: www.live365.com/stations/chip_midnight
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Jesseaitui Petion
king of polynesia :P
Join date: 2 Jan 2006
Posts: 2,175
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10-01-2006 01:24
Well, there`s a trick to get them pretty much lined up. Im going to stop by your store and see if you have any sleeves out.
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