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Lightwave texture baking

sandy Cleghorn
Registered User
Join date: 18 Aug 2006
Posts: 51
08-31-2008 11:44
Hey there

To keep it short but sweet,
Made leggings , baked the colours and lights in lightwave etc.
But the render time takes soooo long I will go mad if I have to do this 10 times to get the effect I want = Be infront of the computer all day hehe.
Anyone know of a way to speed it up some?

Thanks

ps Currently my render time is 2mins, that normal for leggings? oO
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
08-31-2008 11:54
Two minutes isn't a long render time. I'm not a LW user but that sounds like what I'd consider a fast render time. Some full avatar bakes, depending on the materials used, can take ten times that long per pass.
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sandy Cleghorn
Registered User
Join date: 18 Aug 2006
Posts: 51
08-31-2008 12:01
wow well edited the lights abit ..and its been rendering for nearly 7 mins or so lol I think i must be used to the fast texture bakes in previous 3d progs Ive used :D
Cant imagine how long it would take to render a living room lol!
Hope im not doing anything wrong..
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
08-31-2008 12:06
There are a million variables that can effect render times - reflections, soft shadows, glossy reflections, global illumination, and a ton of other things can dive render times up exponentially. Baking always takes much longer than rendering from a camera. In a camera render only the rays that make it back to the camera need to be calculated. In a bake, all rays have to be calculated.
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sandy Cleghorn
Registered User
Join date: 18 Aug 2006
Posts: 51
08-31-2008 12:15
Right I see, so for clothes I guess using only the camera bake wouldnt be that much of a result ?
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
08-31-2008 12:18
rendering from a camera is different than doing a texture bake. You could do camera renders and then project them back onto the mesh but you'd have to do enough passes to cover at least 6 angles so it wouldn't save you any time. It would probably take longer.
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sandy Cleghorn
Registered User
Join date: 18 Aug 2006
Posts: 51
08-31-2008 12:23
oh okay that sounds worse hehe .Thanks :)
Also Im noticing im getting seams on my leggings in places, I have no idea how to sort that out in PS because of how the shadows and lights have baked :/

confusinnngs
Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
08-31-2008 15:06
I'll echo what Chip said. 2 minutes is hardly slow for a bake. So you know, in a moderately complex scene, a single texture could take an hour or more to bake on an average consumer grade computer. In a very complex scene, it might take days. 2 minutes is relatively quick.

I usually let my bakes render overnight whenever I've got more than a handful of them to do at a time. If it's just 10 at two minutes each, then I can squeeze that into my work day easily. I'm done in under half an hour. But if it's 25 textures that I know are each going to take half an hour individually, then leaving the machine to run overnight is the only viable option. Projects like that are when you hope and pray there are no power outages or computer crashes in the night. Oh, what I wouldn't give to have a render farm at my disposal.


As for your seams, it shouldn't be much of challenge to eliminate them in post. Just bleed the colors from the edges of the subject area out onto the background, and the seams should disappear. It can be kind of pain to figure it out the right direction to go the first time you do it, but once you understand the mechanics of it, it's not hard. Tedious maybe, but not hard.

I'd be more concerned with why the seams are appearing in the first place. There's probably something in your setup that's not configured as well as it could be. I'm not a Lightwave user, so I can't give you any LW-specific tips, but speaking generally, the first thing I'd suggest you take a good look at is how hard or soft are your edge normals. If you've got hard edges, that could very well lead to a seamed look, as light will be reflecting in totally different directions off the polygons on either side of each edge. That's just a guess, though. There are many possible reasons your bakes might not blend as seamlessly across UV boundaries as they should.
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