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Texture baking with Blender, Pov Ray?

Maris Kanto
Registered User
Join date: 4 Dec 2007
Posts: 47
01-28-2009 12:53
Hello guys,

what i want to do is the following:
1) create the sculptie in Blender;
2) bake shadow and lights;
3) export sculptie + textures to SL.

Those steps are clear and easy for me, however Ive heard that Pov Ray produces much better results than internal Blender renderer.

Has anyone worked with Pov Ray and can it really bake textures onto Blender objects from within the blender (Pov Ray plugin or something?) so you are not jumping between two programs exporting/importing files. Would be great if you could share more info and possibly point to some tutorials how things should be done with the Blender and Pov Ray integration and texture baking.

Thanks.

P.S. Unfortenately "Pov Ray" keyword consist of two words which are each 3 characters long, and SL forum search doesn't let you search if kws are less than 4 chars long :/
Pygora Acronym
User
Join date: 20 Feb 2007
Posts: 222
01-28-2009 14:38
From: Maris Kanto

P.S. Unfortenately "Pov Ray" keyword consist of two words which are each 3 characters long, and SL forum search doesn't let you search if kws are less than 4 chars long :/


Try searching for pov-ray with the dash. That's the actual name. Can't help you beyond that, sorry.

I know there's pov-ray translators for for Blender, but they are for exporting the whole scene to a pov-ray readable file, not for sampling surfaces. Give the Blender users a chance to chime in on this though, I'm pretty out of date on the latest in Blender technology.
Infiniview Merit
The 100 Trillionth Cell
Join date: 27 Apr 2006
Posts: 845
01-28-2009 17:00
Hi there Maris,

I may have been the one to inadvertently send you on the POVRAY path.
I made a correction on the thread where I reccomended that as an alternative.
Yafray is the external raytracing program that has a built in pointer from within blender.
In my correction I suggest that you may not need these at all to handle your current challenges.

My point at the time was just to point out other rendering options. So just in case you still want to pursue those options I posted some links on that thread, here;

/109/17/302059/1.html#post2305562