Photoshop CS alpha problems
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Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
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05-01-2005 08:19
I'd just gotten Photoshop CS recently, and I'd been having trouble making alphas. With Photoshop 7, i'd just have the .psd have a transparent layer and then save it as a .tga. But with CS, when I do that it seems to flatten everything down just before saving and I end up with a white background getting added to the file.
Any ideas?
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Malachi Petunia
Gentle Miscreant
Join date: 21 Sep 2003
Posts: 3,414
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05-01-2005 09:04
Pshop 7 borked the targa output so badly that v7.0.1 came out quite quickly to fix just that. I cannot confirm on CS, but CS2 targa works fine as in the attached (from a pshop7 original psd).
It used to be that SL would get funny on 32bit targas with more than one alpha channel in the PSD; I don't know if that is still the case. If you do have multiple alphas, try flattening and deleting all channels but the "right" alpha prior to TGA writing.
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Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
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05-01-2005 09:41
Well I tried to flatten it down to 1 layer with the alpha prior to writing this, and it still flattened it again and added a white background before saving.
I suppose i'd have to try and find this patch for this to work.
It's a bummer too since I really can't make anything new clothing and some textures wise because of this.
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 Ko Industries, unique clothes for the unique woman: Ko Industries: Nexus Prime Gibson (main) store"Be still like a mountain, and flow like a great river" -Lao Tse "Deus Ex Machina" "Dom Ars Est Vita Est" "Stand tall and Shake the heavens" -Xenogears
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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05-01-2005 09:50
I don't have CS (still using 7.1) but if it's not creating the alpha automatically you can create it manually easily enough. Make sure you work on layers above the background layer. When you're ready to save, turn off the background layer so that you're seeing the checkerboard. Select one of your other layers and do a "merge visible" to merge all the non-background layers. Go to the selection menu and do a "load selection" and pick "layer [your newly merged laer] transparency." Then do a "save slection" and save it as a new channel. Go to the channel palette and make sure you have a channel called "alpha" which should have just been created when you saved the selection. Now save as 32bit TGA. If you already had some saved selections, then either delete them from the channels palette first, or make sure you choose "alpha" from the list when you do your "save selection." It's a bit of a pain in the ass but that should work.
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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
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05-01-2005 11:58
You can check out my tutorial at the link below. http://www.sluniverse.com/kb/article.aspx?id=10199I never flatten images in PS CS...
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Misnomer Jones
3 is the magic number
Join date: 27 Jan 2003
Posts: 1,800
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05-01-2005 12:03
Speaking of CS (sorry for veering OT), anyone else notice there is already a CS2? http://www.adobe.com/products/photoshop/main.htmlIs that some kind of record?
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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
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05-01-2005 12:13
A record for greed.
I saw the new features, they are nice, but I can't see upgrading at this point.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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05-01-2005 12:23
That's how I felt about CS 1 
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Artemis Fate
I'm a big stupid-face.
Join date: 24 Oct 2003
Posts: 746
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05-01-2005 15:58
There's a CS2 ALREADY!? Wow.
And Thanks chip, i'll give it a try when I have a chance next and let you know if it works.
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 Ko Industries, unique clothes for the unique woman: Ko Industries: Nexus Prime Gibson (main) store"Be still like a mountain, and flow like a great river" -Lao Tse "Deus Ex Machina" "Dom Ars Est Vita Est" "Stand tall and Shake the heavens" -Xenogears
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Wisper Patel
Registered User
Join date: 22 May 2004
Posts: 66
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Tga flattens
05-02-2005 10:24
My experience with CS is that saving as a .tga will always flatten. The alpha is still an easy fix. You only need to make a selection of what you want to remain visable, then go to the channels pallet. At the bottom of that panel is a button for saving your selection as a channel. Click that and your selection is automatically entered as an alpha 1 channel (selection is the white area). Save your .psd as a .tga and save as 32 bit as this will preserve your new alpha channel in the flattened image and your selection will be surrounded by transparancy as you intended it to be. IM me in game if you need help. 
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Mirra Hathor
Reality Deviant
Join date: 4 Jul 2004
Posts: 160
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05-03-2005 03:12
I just want to mention this because I like to have an archive psd with the layers preserved. You may care to make a copy of the original psd and merge the layers on the copy & proceed to make the alpha from that one.
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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05-04-2005 07:26
Excellent tip Mirra. Always save a copy of the fully layered psd before merging layers.
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Ursula Madison
Chewbacca is my co-pilot
Join date: 31 Jul 2004
Posts: 713
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05-04-2005 11:51
From: Chip Midnight Excellent tip Mirra. Always save a copy of the fully layered psd before merging layers. One of the most important PS tip EVAR! You wouldn't believe the anguish the first time I forgot to do this... 
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Canimal Zephyr
Mentally Ill
Join date: 16 Sep 2004
Posts: 705
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05-09-2005 05:08
OMG!!! i was *SO* gonna post this question in the forum! but i guess art beat me to it which is great cept i have to do the channels thing?!
that is sooooooooooo annoying.
ps7 made TGA transparancy so easy i cant believe if i upgrade its more work. that is soooooooooooooooo MS of them.
*kicks adobe*
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spirit Unsung
Registered User
Join date: 15 Feb 2005
Posts: 6
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same problem
05-10-2005 15:06
I have the same problem and it has been driving me insane. I use CS and could not get the alpha channels to work right. Thanks for the tips! spi From: Canimal Zephyr OMG!!! i was *SO* gonna post this question in the forum! but i guess art beat me to it which is great cept i have to do the channels thing?!
that is sooooooooooo annoying.
ps7 made TGA transparancy so easy i cant believe if i upgrade its more work. that is soooooooooooooooo MS of them.
*kicks adobe*
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spirit Unsung
Registered User
Join date: 15 Feb 2005
Posts: 6
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Ty Ty Ty
05-10-2005 15:08
From: . IM me in game if you need help. :)[/QUOTE
I may be bugging you Whisper, but TY TY TY for being willing to help!!
spi
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Div Epoch
Registered User
Join date: 7 Jun 2003
Posts: 12
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Same Problem - But fixed
05-10-2005 18:39
I too had this problem when I first got CS. Simple to fix though... Look around adobes website for the old 7.0 tga plugin. The old plugin saved the transparency information to the alpha channel. I'm not 100% sure if this is the tga plugin you may need but I think it might... http://www.adobe.com/support/downloads/detail.jsp?ftpID=1544
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Mirra Hathor
Reality Deviant
Join date: 4 Jul 2004
Posts: 160
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05-10-2005 19:12
/me gives Div the little gold star
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Eboni Khan
Misanthrope
Join date: 17 Mar 2004
Posts: 2,133
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05-10-2005 22:36
I use CS and CS2. I dont understand these transparency issues. Creating a Transparency in CS seems pertty straight forward. 
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