Lexe Luik
Registered User
Join date: 5 Aug 2008
Posts: 8
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12-26-2008 07:36
Hi , I am trying to scan some of my old RL photos to put up in my SL home but when I scan them at 600dpi and try to reduce the size of them to all have 1500 pixel Width using Image Size in Photoshop , the quality reduces substantially and the pixels start to become really jagged. How can I make the images smaller but still retain the quality when I zoom in on them? Thank you for any help you can offer.
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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12-26-2008 09:20
First, lower resolution means lower quality. Not much you can do.
When you resize, be sure that Anti-aliasing is turned on. Also, you have options with what rescaling algorithm you use. Try different ones.
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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12-26-2008 09:27
The first thing to understand is that numbers like 1500 have no place in SL. Like most 3D applications, SL requires that textures be measurable in powers of two. The largest size SL allows is 1024x1024. If you don't start out with a proper size, SL will resize the image upon upload, and the results won't always be pretty. See the sticky on texture sizes at the top of this forum for more information.
As for why your images are losing quality when you downsize, what resampling method are you using? (Edit -> Preferences -> General -> Image Interpolation) For downsizing photographs, I'd suggest Bicubic or Bicubic Sharper, but try experimenting with all, and see what gives you the best result for each image.
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Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
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12-26-2008 09:29
Regardless of the resolution of your source image, you're not going to import a texture as a single image with more than 1024 pixels in either direction. SL just does not handle images more detailed than that. Read this article : /109/e6/150360/1.htmlIt explains SL texture constraints in detail. How many pixels in each direction work, and lots more.
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