I am want to play with using 3ds Max and Zbursh and try to do some projects.
I have imported the Cybernetic obj file into 3ds Max and and moved all the UV shells into a 2x2 grid which each cell being one of the areas like head, upper, lower and skirt so I can work with all the areas at one in ZBrush. I am thinking when I am done I will cut it up on Photoshop before uploading.
So on to my question. In 3dx Max I did a connect operation on the head, upper and lower sections. There is a line at the edge where they coonect which I believe is because of the normls. If I turn normal edting on I see 4 normals coming from each vertex, only where the sections where conencted. Since the all have different vectors this is creating a line at the waist.
How should I be connecting these sections so that I get the vertices and normals correct where the object sections meet?
Athough I connected the sections do I still need to weld the vertices? Should I weld or fix the holes? Will welding mess up my UV locations so I will have problems later when I upload the images into SL?
I know there are some other projects out there but I want to do this myself so I understand the process. In ZBrush I want to scupt, generate normal maps and do some painting.
Any other issues I should be aware of in setting this up?
I will be happy to share the 3ds Max and Zbrush files back once I get them setup if anyone wants.