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Texture Problem on Multi-prim object

Alexi Reggiane
Registered User
Join date: 31 Dec 2007
Posts: 15
04-14-2008 03:53
I created an object with several different sized spheres. Some of them have different textures I uploaded from Photoshop. My problem is that in viewing the object from different angles, parts where different prims intersect become transparent or ojects seem to disappear. How do I get rid of this effect and make it look like a more solid object?
Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
04-14-2008 05:59
Sounds like alpha sorting to me. Can't be overcome, unfortunately. You can't have textures with alpha channels overlaps each other. See the sticky on alpha channels, etc. at the top of this forum.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
04-14-2008 06:29
You will need to re-save your textures as 24-bit tga format, and import them back into SL. Some of the textures (possibly all) have been saved as 32-bit TGA, which acts as a transparent texture (and is affected by the alpha sort glitch) even if there are no visibly transparent places there. For example, there were a few marble and granite textures in the Library section of inventory that look solid, but are 32-bit and suffer the alpha glitch.
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Sorry, LL won't let me tell you where I sell my textures and where I offer my services as a sim builder. Ask me in-world.