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Paint Shop Pro Help PLEASE |
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Kaylonni Horsefly
Registered User
Join date: 20 Apr 2006
Posts: 69
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04-11-2008 14:18
I just got paint shop pro x2 and I would like to start creating things for Second Life, only I can't figure out how to use the program. Does anyone know of a good place to go to start getting help. I have been playing SL for 2 years now and I have created furniture but I would like to try making textures, clothes, and maybe skin. Please I really need some help. Thanks to all in advance
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MoxZ Mokeev
Invisible Alpha Texture
Join date: 10 Jan 2008
Posts: 870
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04-11-2008 14:52
Here's a tutorial for creating alpha channels -
http://www.axialis.com/tutorials/tutorial-misc002.html Also is a list of other tutorials online - http://graphicssoft.about.com/od/paintshopprotutorials/Essential_Tutorials_for_Jasc_Paint_Shop_Pro.htm Just google paintshop pro tutorials and you're off! _____________________
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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
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04-11-2008 15:00
A quick Google search for "Paint Shop Pro X2 getting started" lead me to this series of videos:
http://movielibrary.lynda.com/html/modPage.asp?ID=439 It seems more photography-centric than would be ideal, given that texturing is the goal. But it's probably as good a place to start as any. I notice there are also a number of books available on Barnes N' Noble's' website. This one sounds pretty good: http://search.barnesandnoble.com/Picture-Yourself-Learning-Corel-Paint-Shop-Pro-X2/Diane-Koers/e/9781598634259/?itm=2 _____________________
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Land now available for rent in Indigo. Low rates. Quiet, low-lag mainland sim with good neighbors. IM me in-world if you're interested. |
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Kaylonni Horsefly
Registered User
Join date: 20 Apr 2006
Posts: 69
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04-12-2008 10:22
Thanks to you both for all the great info I can't wait to get started
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Lee Ponzu
What Would Steve Do?
Join date: 28 Jun 2006
Posts: 1,770
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04-12-2008 11:23
Also, search these very forums for general beginner advice about *any* graphics program. They will also apply to PSP.
For example, Step 0: Learning to create good graphics is not trivial. Take your time, and try no to get frustrated at the beginning. Step 1: Start small. Do something simple. Don't start with a ball gown for a dragon. _____________________
So many monkeys, so little Shakespeare.
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