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Broken Wall with Texture

Tex Nasworthy
Udder Disgrace
Join date: 2 Sep 2006
Posts: 1,330
08-27-2008 10:38
I was experimenting with trying to build a rock wall with a broken or jagged edge.

Attached is the texture I would like to use. Applying the texure to two sides of a prim is a simple matter, but that leaves the obvious issues as far as the top and left hand side of the wall goes. Are there any hints or tricks anyone could offer on how to handle this.

I'm assuming there is not a good solution to this but I thought I'd ask anyway.

I guess the best way to accomplish this wall would be with scuplties. Maybe it's time I made the effort to learn to work with those.

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Chosen Few
Alpha Channel Slave
Join date: 16 Jan 2004
Posts: 7,496
08-27-2008 10:47
You could use sculpties, or you could extrude the perimeter of the texture with a bunch of small prims. An assortment of cut & hollowed cylinders would do the job nicely. Before sculpties came along, that's generally how we always did this sort of thing.

If you want to see an example, head to the Sci Fi Museum in Indigo, and take a look at my old Guardian Of Forever exhibit. It's right on the front lawn; you can't miss it. I haven't updated much of anything in the museum in about two years, and until I do, it remains a monument to outdated SL buidling techniques.
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Grace Loudon
Registered Know-it-All
Join date: 16 Dec 2005
Posts: 99
08-27-2008 10:50
I don't really have a solution for you other than alpha on the ends...unless you want to get really primmy and do the tedious, headache inducing work of trying to fit prims to the shape of the break. Can you hide the broken end against say a stone pillar (column)? Or the wall of a building?
Grace Loudon
Registered Know-it-All
Join date: 16 Dec 2005
Posts: 99
08-27-2008 10:51
I don't really mean hide the broken end - I mean hide the alpha textured end
Nika Talaj
now you see her ...
Join date: 2 Jan 2007
Posts: 5,449
08-27-2008 10:52
From: Chosen Few
I haven't updated much of anything in the museum in about two years, and until I do, it remains a monument to outdated SL buidling techniques.

Sad but inevitable: the playing field of building in SL is no longer very level. People who diligently go through the Tower of Prims tutorials are left wondering why their creations look so much more primitive than things they buy for $L250.

*sighs*
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FD Spark
Prim & Texture Doodler
Join date: 30 Oct 2006
Posts: 4,697
08-27-2008 11:04
From: Grace Loudon
I don't really mean hide the broken end - I mean hide the alpha textured end

Why not put another texture there that looks dark distant to the jagged edge?
I did see really interesting idea with rocks at this place called Image Reflections.
It was done all with photos but I bet it could be drawn just not sure how they did it.
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Tex Nasworthy
Udder Disgrace
Join date: 2 Sep 2006
Posts: 1,330
08-27-2008 11:37
Thanks for the replies all.

I'll certainly have a look at the Sci Fi Museum and Image Reflections.
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Wulfric Chevalier
Give me a Fish!!!!
Join date: 22 Dec 2006
Posts: 947
08-27-2008 11:55
This will be far from perfect, but you could try making the edges of your wall transparent, and putting a prim inside the wall at an angle as close to the general slope of the broken edge as you can get it. It won't look the way you want it to, but it might come reasonably close, especially from a bit of a distance, and it's a lot easier and less primmy than actually trying to build in the bricks along that edge.
Ceera Murakami
Texture Artist / Builder
Join date: 9 Sep 2005
Posts: 7,750
08-27-2008 12:05
From: Tex Nasworthy
I was experimenting with trying to build a rock wall with a broken or jagged edge.

Attached is the texture I would like to use. Applying the texure to two sides of a prim is a simple matter, but that leaves the obvious issues as far as the top and left hand side of the wall goes. Are there any hints or tricks anyone could offer on how to handle this.

I'm assuming there is not a good solution to this but I thought I'd ask anyway.

I guess the best way to accomplish this wall would be with scuplties. Maybe it's time I made the effort to learn to work with those.


I'd proabbly settle for adding 4 additional prims to make the edges of the wall.

Copy the wall prim, and cut it so the sides wrap around the unbroken edges. Texture only the edges with your wall edge texture, and texture the rest of the surfaces 100% alpha.

Three more prims along the broken edges, following as close as you can, and textured with your wall edge texture.

Place these edge filler prims inside the actual wall prim, and texture the edges of the wall prim itself as 100% alpha.

The end result will be pretty close to a solid edge. For anything better without going prim-crazy, use a sculpty in place of the three prims that follow the broken edge.
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Vlad Bjornson
Virtual Gardener
Join date: 11 Nov 2005
Posts: 650
08-27-2008 13:56
From: Nika Talaj
the playing field of building in SL is no longer very level.


Why is that? We all have access to the same tools. The playing field is level.

Some people have more experience and have worked to build a larger set of skills, but this is not any sort of unfair advantage.
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Crunch Underwood
Mr. Grown up, Go away sir
Join date: 25 Sep 2007
Posts: 624
08-27-2008 14:14
just as an added note to ceera's post, if you have the original Texture without any alpha on it it might be a good idea to use that for your insirted pieces to help stop any alpha sorting issues you might get

-Crunch
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VonGklugelstein Alter
Bedah Profeshinal Tekstur
Join date: 22 Dec 2007
Posts: 808
08-27-2008 17:27
this is right in line with the hell that I go through trying to make fancy bush and hedge walls look good.


They need to introduce a Polygon Prim with corner rounding feature.. and get rid of sculpties instead.. haha