rup Eizenberg
Registered User
Join date: 23 May 2008
Posts: 31
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07-30-2009 06:04
I have been wondering about this for quite a while. When sculpting something that consists of multiple objects that are likely intersecting (no snapping used) the surface texture ends up to have a black rather ugly and nowhere smooth spot. Now I can understand why it is black (no light not even ambocc) but is there any way to make the edge smoother or? or even better just make it not do that? Example of a torus intersecting a plain. See the blocky part where the two meshes meet 
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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07-30-2009 06:18
Pick the torus and move it to layer 2 (keys m2)
Pick the light and in it's settings enable "Layer" in the "Shadow and Spot" panel.
This will stop the light from casting shadows from objects on other layers (which the torus now is).
So when you bake, the plane is baked as though the torus wasn't there.
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rup Eizenberg
Registered User
Join date: 23 May 2008
Posts: 31
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07-30-2009 18:36
its not quite what I hoped for. Having the shadow that is cast from the torus on the plane is desired. the black spot however isn't. I am trying to avoid having to fix the textures in photoshop.
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Domino Marama
Domino Designs
Join date: 22 Sep 2006
Posts: 1,126
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07-31-2009 02:13
From: rup Eizenberg its not quite what I hoped for. Having the shadow that is cast from the torus on the plane is desired. the black spot however isn't. I am trying to avoid having to fix the textures in photoshop. Ah Ok. In that case, there's no simple technique that I'm aware of. The circle is part of the shadow, so the only options are having a shadowless layer and a mask to mix it with the shadowed version where needed. Timewise it's as quick to do the mix in photoshop as it would be to create a render node setup to do it in Blender. As far as smoothness goes, I bake to oversized textures and scale down to get the smoother final version.
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rup Eizenberg
Registered User
Join date: 23 May 2008
Posts: 31
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07-31-2009 05:47
thank You Domino for the help. I will try to oversized texture way and see how it looks on the sculpt I am working on. Otherwise photoshop to the rescue 
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