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Oblina Flossberg
Registered User
Join date: 15 Jan 2007
Posts: 3
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05-26-2008 15:10
Oh hello  I've been reading lots of posts, but can't find my answer.  So I'm going to step out and just ask.  I am the owner of "The Cat's Pajamas" (NOT the neko mall) and you've guessed it I hope, i make pajamas! I make feetie pajamas, zippers or buttons. I've had to keep my 'fabrics' to simple ones i can either fake that it's lined up, or just plain fabrics. I also make cute babydolls with bloomers and I REALLY want to step it up a bit and use fabrics with lines or other things that need to be lined up using CMFF's edge matching layer (the one with the brightly colored lines) I use PS CS2 to make my things. HOW can I play with the fabric so that i can make it squish and stretch so that i can make those lines line up?? Any help would be GREAT! and, so you'all understand, i make my "fabric" on a seperate file(not layer) then i copy it and paste into my top or bottom file and cut out what i need. Thank in advance for any help!! Oblina --The Cat IN Pajamas--
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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05-26-2008 16:13
Lots of diferent ways. Try importing your fabric as a new layer below your CMFF templates, then selecting the entire layer and using Edit >> Transform >> Scale to shrink it to fit properly.
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Oblina Flossberg
Registered User
Join date: 15 Jan 2007
Posts: 3
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05-26-2008 16:30
I guess i should have said that i do paste it in as a new layer... The problem with this is..for example, on the shirt the red line is <---> long ... but where you need to match it to.. the red line on the pants is <--------> long, but at the same time the blue line is the opposite... Thanks for your help 
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Oblina The =^.^= in pajamas --The Cat's Pajamas--
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Rolig Loon
Not as dumb as I look
Join date: 22 Mar 2007
Posts: 2,482
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05-26-2008 21:02
Ah. I thought you meant left and right. For reasons that are totally beyond me, the upper and lower UV maps are at different scales, so you can't just plop the same texture on a shirt as you do on pants and expect them to line up. You have to shrink it for the pants. I thought that's what you were talking about.
Just for the heck of it, try making a whole body suit out of the templates and wearing it in world. I mean, take the upper and lower body templates and upload them the same way you would upload a finished texture for clothes. Study yourself closely, take a whole pile of photos, and see where the match lines hit where the templates join. If you don't mind burning a few L$, do the same thing with a real design you have made, only don't hide the template layers, so you can see where the fabric and the match lines line up. Maybe that will help you see where things need stretching, and how much.
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Oblina Flossberg
Registered User
Join date: 15 Jan 2007
Posts: 3
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05-27-2008 00:00
I don't know if we are really just missunderstanding each other, or if we are really talking about different things..
If you look closely at edge matching layer from the top (upper) and bottoms (lower) it isn't just a matter of shrinking it, as parts of it need to be shrunk, but others stretched in order for them to match...
I don't need to try to upload and study as this has already been done for me with the edge matching guide..
Thanks again anways tho
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Oblina The =^.^= in pajamas --The Cat's Pajamas--
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Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
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05-27-2008 08:10
The grid on the bottom layer of the templates is used for matching details across the seams. Just note where any particular detail hits a seam by counting the small grid lines then make sure the same detail hits the same grid line on the other side of the seam. That can take quite a lot of nudging details around until you get a good match. You can use photoshop's liquify filter to accomplish that. You can also use the smudge tool, but that isn't ideal since it tends to blur details.
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 My other hobby: www.live365.com/stations/chip_midnight
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