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Texture Question

Dick Spad
Life is a Pose Ball ....
Join date: 29 Oct 2007
Posts: 205
01-14-2008 07:35
Hello everyone, I was wondering if someone can answer a quick question. I’m building a waterfall and I’ve made an object for my water applied the texture and the script to make the water run like at waterfall .. all looks good. But when I went to the backside of my water object the water is running upwards … is there sometime that I can do to make the water run downward on both sides of the water object?
Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
01-14-2008 08:17
From: Dick Spad
Hello everyone, I was wondering if someone can answer a quick question. I’m building a waterfall and I’ve made an object for my water applied the texture and the script to make the water run like at waterfall .. all looks good. But when I went to the backside of my water object the water is running upwards … is there sometime that I can do to make the water run downward on both sides of the water object?


Dick

This is a script problem not a texture problem.

Do you have full perms on the script?
Dick Spad
Life is a Pose Ball ....
Join date: 29 Oct 2007
Posts: 205
01-14-2008 08:23
From: Larrie Lane
Dick

This is a script problem not a texture problem.

Do you have full perms on the script?



Yes i do have full perms with this script
Arikinui Adria
Elucidated Deviant
Join date: 18 Aug 2006
Posts: 592
01-14-2008 08:41
Hi there!

When using the script to animate the texture, it simply rotates the texture around the prim, so naturally one side is going "down" while the other is going "up".

If your water fall is going to be seen on both sides, make another prim for the back and rotate the prim so that the water is going "down" on the back.

Best,
~Ari
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Larrie Lane
Registered User
Join date: 9 Feb 2007
Posts: 667
01-14-2008 08:44
In reply to your answer, if this is the anim script from your Library in inventory then I would suggest posting a copy of the script along with your question in the scripting tips forum for a scripter to tell you what to edit, that are extremely helpful there.

Alternatively, if this is a script you have purchased then contact the creator with your problem.

Or do what the previous poster mentioned and add additional prim rotated.
Void Singer
Int vSelf = Sing(void);
Join date: 24 Sep 2005
Posts: 6,973
01-15-2008 01:03
as a scripter I'm going to chime in... unless the prim is tortutured or animated per side (and the back side must be a different side) it's just not gonna work, there is no move to center or move to outside type animation... use Arikinui's suggestion in this case
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Qie Niangao
Coin-operated
Join date: 24 May 2006
Posts: 7,138
01-15-2008 05:44
Uh... why not just set the back face's texture to be rotated 180 degrees? That is, unless it's a torus, in which case both sides are the same face, so then it would have to be hollowed and cut in order to get a different face on the back from that on the front (and would look more like pouring water anyway, IMHO).

The reason it sorta can't be a scripting problem is that, sadly, there's no way to independently animate different faces on a prim. Either just one face is animated, or they all are animated identically. But some of the texture properties are preserved--different ones for different kinds of animation--so in this case of simple SMOOTH | LOOP animation (I assume), rotation is one that is preserved.