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[Texture Baking] White line along the edge!

Yvette Vultee
Registered User
Join date: 25 Mar 2008
Posts: 2
05-27-2008 11:47
Hi,

my baking texture have a f... white edge (see screenshot). I've not found solution for that, because it's not typically transparent white halo effect. The attempt to set on .95 or so, it's bad solution, because it's not seamless. How to get really nice transition without white edge effect ?

http://img329.imageshack.us/img329/6760/slwhiteedgesou6.jpg

Thanks,
Yvette
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
05-27-2008 13:06
What app are you using to bake the textures? The problem is likely application specific. I know in 3ds Max there's a setting for edge bleed to fix that kind of problem. If your app doesn't have a similar setting you can bake the texture as 32 bit (without premultiplied alpha if possible) then open the texture in photoshop or an paint program that will use photoshop plugins and run Flaming Pear's solidify filter on it to fill in the outer edge pixels.
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Yvette Vultee
Registered User
Join date: 25 Mar 2008
Posts: 2
05-27-2008 13:35
Hi, my main tools are Maya and Mental Ray. Such settings in MR is not known.

cu
Yvette
Chip Midnight
ate my baby!
Join date: 1 May 2003
Posts: 10,231
05-27-2008 16:59
It isn't a limitation of Mental Ray. Max also uses Mental Ray in addition to its scanline renderer, and as far as I know the edge bleed setting works with both. If Maya has no equivelent setting the Solidify trick should still work just fine.
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